#include <lipsync.h>
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| LipSync (Object *parent, byte subType, uint16 index, const Common::String &name) |
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void | readData (Formats::XRCReadStream *stream) override |
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void | onGameLoop () override |
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void | saveLoadCurrent (ResourceSerializer *serializer) override |
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void | setItem (ItemVisual *item, bool playTalkAnim) |
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void | reset () |
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Type | getType () const |
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byte | getSubType () const |
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uint16 | getIndex () const |
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Common::String | getIndexAsString () const |
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Common::String | getName () const |
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virtual void | saveLoad (ResourceSerializer *serializer) |
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virtual void | onPostRead () |
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virtual void | onAllLoaded () |
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virtual void | onEnterLocation () |
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virtual void | onEnginePause (bool pause) |
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virtual void | onExitLocation () |
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virtual void | onPreDestroy () |
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template<class T > |
T * | findParent () |
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Object * | findChildWithIndex (Type type, uint16 index, int subType=-1) const |
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Object * | findChildWithOrder (Type type, uint16 order, int subType=-1) const |
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Object * | findChildWithName (Type type, const Common::String &name, int subType=-1) const |
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template<class T > |
T * | findChild (bool mustBeUnique=true) const |
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template<class T > |
T * | findChildWithSubtype (int subType, bool mustBeUnique=true) const |
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template<class T > |
T * | findChildWithIndex (uint16 index, int subType=-1) const |
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template<class T > |
T * | findChildWithOrder (uint16 order, int subType=-1) const |
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template<class T > |
T * | findChildWithName (const Common::String &name, int subType=-1) const |
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template<class T > |
Common::Array< T * > | listChildren (int subType=-1) const |
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template<class T > |
Common::Array< T * > | listChildrenRecursive (int subType=-1) |
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void | addChild (Object *child) |
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virtual void | print (uint depth=0) |
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template<> |
Object * | cast (Object *resource) |
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template<> |
Object * | findParent () |
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template<> |
Common::Array< Object * > | listChildren (int subType) const |
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static const Type::ResourceType | TYPE = Type::kLipSync |
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void | printData () override |
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| Object (Object *parent, byte subType, uint16 index, const Common::String &name) |
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void | printWithDepth (uint depth, const Common::String &string) const |
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void | printDescription (uint depth) const |
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template<class T > |
static T * | cast (Object *resource) |
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◆ readData()
◆ onGameLoop()
void Stark::Resources::LipSync::onGameLoop |
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overridevirtual |
◆ saveLoadCurrent()
◆ setItem()
void Stark::Resources::LipSync::setItem |
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ItemVisual * |
item, |
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bool |
playTalkAnim |
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Set the item for which the facial texture should be updated according to the lipsync data
◆ reset()
void Stark::Resources::LipSync::reset |
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Removes all item related data from the LipSync object
The documentation for this class was generated from the following file: