ScummVM API documentation
Stark::Resources::LipSync Class Reference

#include <lipsync.h>

Inheritance diagram for Stark::Resources::LipSync:
Stark::Resources::Object

Public Member Functions

 LipSync (Object *parent, byte subType, uint16 index, const Common::String &name)
 
void readData (Formats::XRCReadStream *stream) override
 
void onGameLoop () override
 
void saveLoadCurrent (ResourceSerializer *serializer) override
 
void setItem (ItemVisual *item, bool playTalkAnim)
 
void reset ()
 
- Public Member Functions inherited from Stark::Resources::Object
Type getType () const
 
byte getSubType () const
 
uint16 getIndex () const
 
Common::String getIndexAsString () const
 
Common::String getName () const
 
virtual void saveLoad (ResourceSerializer *serializer)
 
virtual void onPostRead ()
 
virtual void onAllLoaded ()
 
virtual void onEnterLocation ()
 
virtual void onEnginePause (bool pause)
 
virtual void onExitLocation ()
 
virtual void onPreDestroy ()
 
template<class T >
T * findParent ()
 
ObjectfindChildWithIndex (Type type, uint16 index, int subType=-1) const
 
ObjectfindChildWithOrder (Type type, uint16 order, int subType=-1) const
 
ObjectfindChildWithName (Type type, const Common::String &name, int subType=-1) const
 
template<class T >
T * findChild (bool mustBeUnique=true) const
 
template<class T >
T * findChildWithSubtype (int subType, bool mustBeUnique=true) const
 
template<class T >
T * findChildWithIndex (uint16 index, int subType=-1) const
 
template<class T >
T * findChildWithOrder (uint16 order, int subType=-1) const
 
template<class T >
T * findChildWithName (const Common::String &name, int subType=-1) const
 
template<class T >
Common::Array< T * > listChildren (int subType=-1) const
 
template<class T >
Common::Array< T * > listChildrenRecursive (int subType=-1)
 
void addChild (Object *child)
 
virtual void print (uint depth=0)
 
template<>
Objectcast (Object *resource)
 
template<>
ObjectfindParent ()
 
template<>
Common::Array< Object * > listChildren (int subType) const
 

Static Public Attributes

static const Type::ResourceType TYPE = Type::kLipSync
 

Protected Member Functions

void printData () override
 
- Protected Member Functions inherited from Stark::Resources::Object
 Object (Object *parent, byte subType, uint16 index, const Common::String &name)
 
void printWithDepth (uint depth, const Common::String &string) const
 
void printDescription (uint depth) const
 

Protected Attributes

Common::Array< char > _shapes
 
ItemVisual_item
 
ModelItem_sceneItem
 
TextureSet_faceTexture
 
VisualActor_visual
 
bool _checkForNewVisual
 
bool _enabled
 
uint32 _positionMs
 
- Protected Attributes inherited from Stark::Resources::Object
Type _type
 
byte _subType
 
uint16 _index
 
Common::String _name
 
Object_parent
 
Common::Array< Object * > _children
 

Additional Inherited Members

- Static Public Member Functions inherited from Stark::Resources::Object
template<class T >
static T * cast (Object *resource)
 

Detailed Description

Speech lipsync data

Member Function Documentation

◆ readData()

void Stark::Resources::LipSync::readData ( Formats::XRCReadStream stream)
overridevirtual

Deserialize the resource static data and initial state.

Reimplemented from Stark::Resources::Object.

◆ onGameLoop()

void Stark::Resources::LipSync::onGameLoop ( )
overridevirtual

Called once per game loop

Reimplemented from Stark::Resources::Object.

◆ saveLoadCurrent()

void Stark::Resources::LipSync::saveLoadCurrent ( ResourceSerializer serializer)
overridevirtual

Persist / restore the resource state

Called only for active locations

Reimplemented from Stark::Resources::Object.

◆ setItem()

void Stark::Resources::LipSync::setItem ( ItemVisual item,
bool  playTalkAnim 
)

Set the item for which the facial texture should be updated according to the lipsync data

◆ reset()

void Stark::Resources::LipSync::reset ( )

Removes all item related data from the LipSync object


The documentation for this class was generated from the following file: