ScummVM API documentation
ad_waypoint_group.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADWAYPOINTGROUP_H
29 #define WINTERMUTE_ADWAYPOINTGROUP_H
30 
31 #include "engines/wintermute/base/base_object.h"
32 
33 namespace Wintermute {
34 class BasePoint;
35 class AdWaypointGroup : public BaseObject {
36 public:
37  float _lastMimicScale;
38  int32 _lastMimicX;
39  int32 _lastMimicY;
40  void cleanup();
41  bool mimic(AdWaypointGroup *wpt, float scale = 100.0f, int x = 0, int y = 0);
42  DECLARE_PERSISTENT(AdWaypointGroup, BaseObject)
43  bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
44  bool _active;
45  AdWaypointGroup(BaseGame *inGame);
46  bool loadFile(const char *filename);
47  bool loadBuffer(char *buffer, bool complete = true);
48  ~AdWaypointGroup() override;
49  BaseArray<BasePoint *> _points;
50  int32 _editorSelectedPoint;
51  ScValue *scGetProperty(const Common::String &name) override;
52  bool scSetProperty(const char *name, ScValue *value) override;
53 };
54 
55 } // End of namespace Wintermute
56 
57 #endif
Definition: base_game.h:75
Definition: script_value.h:42
Definition: str.h:59
Definition: base_dynamic_buffer.h:35
Graphics::Surface * scale(const Graphics::Surface &srcImage, int xSize, int ySize)
Definition: coll_templ.h:347
Definition: ad_waypoint_group.h:35
Definition: base_object.h:49
Definition: achievements_tables.h:27