ScummVM API documentation
mouse.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DRACI_MOUSE_H
23#define DRACI_MOUSE_H
24
25#include "common/events.h"
26
27namespace Draci {
28
29enum CursorType {
30 kNormalCursor,
31 kArrowCursor1,
32 kArrowCursor2,
33 kArrowCursor3,
34 kArrowCursor4,
35 kDialogueCursor,
36 kHighlightedCursor,
37 kMainMenuCursor,
38 kUninitializedCursor = 100,
39 kItemCursor // + the index in the BArchive
40};
41
42class DraciEngine;
43class GameItem;
44
45class Mouse {
46public:
47 Mouse(DraciEngine *vm);
48 ~Mouse() {}
49
50 void handleEvent(Common::Event event);
51 void cursorOn();
52 void cursorOff();
53 bool isCursorOn() const;
54 void setPosition(uint16 x, uint16 y);
55 CursorType getCursorType() const { return _cursorType; }
56 void setCursorType(CursorType cur);
57 void loadItemCursor(const GameItem *item, bool highlighted);
58 bool lButtonPressed() const { return _lButton; }
59 bool rButtonPressed() const { return _rButton; }
60 void lButtonSet(bool state) { _lButton = state; }
61 void rButtonSet(bool state) { _rButton = state; }
62
63 uint16 getPosX() const { return _x; }
64 uint16 getPosY() const { return _y; }
65
66private:
67 uint16 _x, _y;
68 bool _lButton, _rButton;
69 CursorType _cursorType;
70 DraciEngine *_vm;
71};
72
73} // End of namespace Draci
74
75#endif // DRACI_MOUSE_H
Definition: draci.h:122
Definition: game.h:131
Definition: mouse.h:45
Definition: animation.h:30
Definition: events.h:218