ScummVM API documentation
cursor.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CURSOR_H_
23#define CURSOR_H_
24
25#include "common/hashmap.h"
26#include "common/rect.h"
27
28#include "engines/myst3/gfx.h"
29
30namespace Myst3 {
31
32class Myst3Engine;
33class Texture;
34
35class Cursor : public Drawable {
36public:
38 virtual ~Cursor();
39
40 void changeCursor(uint32 index);
41 bool isPositionLocked() { return _lockedAtCenter; }
42 void lockPosition(bool lock);
43
52 Common::Point getPosition(bool scaled = true);
53 void updatePosition(const Common::Point &mouse);
54
55 void getDirection(float &pitch, float &heading);
56
57 void draw() override;
58 void setVisible(bool show);
59 bool isVisible();
60private:
61 Myst3Engine *_vm;
62
63 uint32 _currentCursorID;
64 int32 _hideLevel;
65
67 Common::Point _position;
68
70 TextureMap _textures;
71
72 bool _lockedAtCenter;
73
74 void loadAvailableCursors();
75 float getTransparencyForId(uint32 cursorId);
76};
77
78} // End of namespace Myst3
79
80#endif // CURSOR_H_
Definition: cursor.h:35
Common::Point getPosition(bool scaled=true)
Definition: gfx.h:36
Definition: myst3.h:87
Definition: rect.h:144