ScummVM API documentation
Hpl1::Hpl1Engine Class Reference
Inheritance diagram for Hpl1::Hpl1Engine:
Engine

Public Member Functions

 Hpl1Engine (OSystem *syst, const ADGameDescription *gameDesc)
 
uint32 getFeatures () const
 
Common::String getGameId () const
 
uint32 getRandomNumber (uint maxNum)
 
bool hasFeature (EngineFeature f) const override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
Common::String createSaveFile (const Common::String &internalName)
 
Common::String mapInternalSaveToFile (const Common::String &internalName)
 
void removeSaveFile (const Common::String &internalName)
 
Common::StringArray listInternalSaves (const Common::String &pattern)
 
Common::Error loadGameState (int slot) override
 
Common::Error syncGame (Common::Serializer &s)
 
Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override
 
Common::Error loadGameStream (Common::SeekableReadStream *stream) override
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
bool enhancementEnabled (int32 cls)
 
virtual void syncSoundSettings ()
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false)
 
virtual bool canSaveGameStateCurrently (Common::U32String *msg=nullptr)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Public Attributes

Graphics::Screen_screen = nullptr
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Protected Member Functions

Common::Error run () override
 
void pauseEngineIntern (bool pause) override
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 

Member Function Documentation

◆ run()

Common::Error Hpl1::Hpl1Engine::run ( )
overrideprotectedvirtual

Initialize the engine and start its main loop.

Returns
kNoError on success, otherwise an error code.

Implements Engine.

◆ pauseEngineIntern()

void Hpl1::Hpl1Engine::pauseEngineIntern ( bool  pause)
overrideprotectedvirtual

Actual implementation of pauseEngine by subclasses.

See also
Engine::pauseEngine

Reimplemented from Engine.

◆ getGameId()

Common::String Hpl1::Hpl1Engine::getGameId ( ) const

Returns the game Id

◆ getRandomNumber()

uint32 Hpl1::Hpl1Engine::getRandomNumber ( uint  maxNum)
inline

Gets a random number

◆ hasFeature()

bool Hpl1::Hpl1Engine::hasFeature ( EngineFeature  f) const
inlineoverridevirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool Hpl1::Hpl1Engine::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
inlineoverridevirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ loadGameState()

Common::Error Hpl1::Hpl1Engine::loadGameState ( int  slot)
overridevirtual

Load a game state.

Parameters
slotThe slot from which a save state should be loaded.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ syncGame()

Common::Error Hpl1::Hpl1Engine::syncGame ( Common::Serializer s)

Uses a serializer to allow implementing savegame loading and saving using a single method

◆ saveGameStream()

Common::Error Hpl1::Hpl1Engine::saveGameStream ( Common::WriteStream stream,
bool  isAutosave = false 
)
inlineoverridevirtual

Save a game state.

Parameters
streamThe write stream to save the savegame data to.
isAutosaveExpected to be true if an autosave is being created.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ loadGameStream()

Common::Error Hpl1::Hpl1Engine::loadGameStream ( Common::SeekableReadStream stream)
inlineoverridevirtual

Load a game state.

Parameters
streamThe stream to load the save state from.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.


The documentation for this class was generated from the following file: