ScummVM API documentation
Wintermute::BaseAccessMgr Class Reference
Inheritance diagram for Wintermute::BaseAccessMgr:
Wintermute::BaseClass

Public Member Functions

 BaseAccessMgr (BaseGame *inGame)
 
bool initialize ()
 
bool speak (const char *str, TTTSType type)
 
bool stop ()
 
BaseObjectgetNextObject ()
 
BaseObjectgetPrevObject ()
 
bool initLoop ()
 
bool displayBeforeGUI ()
 
bool displayAfterGUI ()
 
bool setHintRect (Common::Rect32 *hintRect=nullptr, bool afterGUI=false)
 
bool setActiveObject (BaseObject *activeObj=nullptr)
 
BaseObjectgetActiveObject ()
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *gameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Public Attributes

bool _ttsAvailable
 
bool _ctrlPressed
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_game
 
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: