ScummVM API documentation
Material_EnvMap_Reflect.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_MATERIAL_ENVMAP_REFLECT_H
29 #define HPL_MATERIAL_ENVMAP_REFLECT_H
30 
31 #include "hpl1/engine/graphics/Material.h"
32 
33 namespace hpl {
34 
35 //----------------------------------------------------
36 
38 public:
39  void Setup(iGpuProgram *apProgram, cRenderSettings *apRenderSettings);
40  void SetupMatrix(cMatrixf *apModelMatrix, cRenderSettings *apRenderSettings);
41 };
42 
43 //----------------------------------------------------
44 
46 public:
47  cMaterial_EnvMap_Reflect(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
48  cImageManager *apImageManager, cTextureManager *apTextureManager,
49  cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
50  eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
51 
52  virtual ~cMaterial_EnvMap_Reflect();
53 
54  tTextureTypeList GetTextureTypes();
55 
56  bool UsesType(eMaterialRenderType aType);
57 
58  iGpuProgram *getGpuProgram(const eMaterialRenderType aType, const int alPass, iLight3D *apLight);
59  iMaterialProgramSetup *getGpuProgramSetup(const eMaterialRenderType aType, const int alPass, iLight3D *apLight);
60 
61  bool VertexProgramUsesLight(eMaterialRenderType aType, int alPass, iLight3D *apLight);
62  bool VertexProgramUsesEye(eMaterialRenderType aType, int alPass, iLight3D *apLight);
63 
64  eMaterialAlphaMode GetAlphaMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
65  eMaterialBlendMode GetBlendMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
66  eMaterialChannelMode GetChannelMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
67 
68  iTexture *GetTexture(int alUnit, eMaterialRenderType aType, int alPass, iLight3D *apLight);
69  eMaterialBlendMode GetTextureBlend(int alUnit, eMaterialRenderType aType, int alPass, iLight3D *apLight);
70 
71  int GetNumOfPasses(eMaterialRenderType aType, iLight3D *apLight) { return 1; }
72 
74  // Old and worthless stuff, only used by 2D renderer
75  void Compile() {}
76  bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight) { return false; }
77  void EndRendering(eMaterialRenderType aType) {}
78  tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType) { return 0; }
79  bool NextPass(eMaterialRenderType aType) { return false; }
80  bool HasMultiplePasses(eMaterialRenderType aType) { return false; }
81  eMaterialType GetType(eMaterialRenderType aType) { return eMaterialType_Diffuse; }
82  void EditVertexes(eMaterialRenderType aType, iCamera *apCam, iLight *pLight,
83  tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd) {}
84 
85 private:
86  iGpuProgram *_diffuseProgram;
87  iGpuProgram *_diffuseReflectProgram;
88 };
89 
91 public:
92  bool IsCorrect(tString asName) {
93  return cString::ToLowerCase(asName) == "environmentmapreflect";
94  }
95 
96  iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
97  cImageManager *apImageManager, cTextureManager *apTextureManager,
98  cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
99  eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
100  return hplNew(cMaterial_EnvMap_Reflect, (asName, apLowLevelGraphics,
101  apImageManager, apTextureManager, apRenderer,
102  apProgramManager, aPicture, apRenderer3D));
103  }
104 };
105 
106 } // namespace hpl
107 
108 #endif // HPL_MATERIAL_ENVMAP_REFLECT_H
bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight)
Definition: Material_EnvMap_Reflect.h:76
Definition: AI.h:36
Definition: Material_EnvMap_Reflect.h:45
Definition: Material.h:390
Definition: str.h:59
Definition: Renderer3D.h:77
tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType)
Definition: Material_EnvMap_Reflect.h:78
static tString ToLowerCase(tString aString)
eMaterialType GetType(eMaterialRenderType aType)
Definition: Material_EnvMap_Reflect.h:81
Definition: Light3D.h:117
Definition: Material_EnvMap_Reflect.h:90
Definition: GpuProgramManager.h:39
Definition: Texture.h:88
Definition: list.h:44
bool HasMultiplePasses(eMaterialRenderType aType)
Definition: Material_EnvMap_Reflect.h:80
Definition: Material.h:181
Definition: Light.h:38
void EndRendering(eMaterialRenderType aType)
Definition: Material_EnvMap_Reflect.h:77
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
Definition: TextureManager.h:47
bool NextPass(eMaterialRenderType aType)
Definition: Material_EnvMap_Reflect.h:79
Definition: ImageManager.h:48
Definition: Camera.h:43
Definition: Material.h:203
Definition: Material_EnvMap_Reflect.h:37
Definition: LowLevelGraphics.h:200
Definition: GPUProgram.h:62