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iGpuProgram * | extrudeProgram |
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iLowLevelGraphics * | mpLowLevel |
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unsigned int * | mpTempIndexArray |
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iLight3D * | mpLight |
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cCamera3D * | mpCamera |
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cFrustum * | mpFrustum |
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cSector * | mpSector |
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bool | mbFogActive |
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bool | mbFogCulling |
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float | mfFogStart |
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float | mfFogEnd |
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cColor | mFogColor |
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eRendererShowShadows | mShowShadows |
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bool | mbLog |
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tRendererDebugFlag | mDebugFlags |
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int | mlLastShadowAlgo |
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bool | mbDepthTest |
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eMaterialAlphaMode | mAlphaMode |
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eMaterialBlendMode | mBlendMode |
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eMaterialChannelMode | mChannelMode |
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iGpuProgram * | gpuProgram |
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iMaterialProgramSetup * | gpuProgramSetup |
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iGpuProgram * | mpVertexProgram |
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bool | mbVertexUseLight |
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iMaterialProgramSetup * | mpVtxProgramSetup |
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iGpuProgram * | mpFragmentProgram |
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bool | mbMatrixWasNULL |
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bool | mbUsesLight |
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bool | mbUsesEye |
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cColor | mAmbientColor |
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iTexture * | mpTexture [MAX_TEXTUREUNITS] |
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eMaterialBlendMode | mTextureBlend [MAX_TEXTUREUNITS] |
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iVertexBuffer * | mpVtxBuffer |
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The documentation for this class was generated from the following file: