ScummVM API documentation
inventory_view.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef NUVIE_VIEWS_INVENTORY_VIEW_H
23 #define NUVIE_VIEWS_INVENTORY_VIEW_H
24 
25 #include "ultima/nuvie/views/view.h"
26 
27 namespace Ultima {
28 namespace Nuvie {
29 
30 class Configuration;
31 class TileManager;
32 class ObjManager;
33 class Screen;
34 class Actor;
35 class Font;
36 class Party;
37 class DollWidget;
38 class InventoryWidget;
39 
40 class InventoryView : public View {
41 
42  DollWidget *doll_widget;
43  InventoryWidget *inventory_widget;
44  GUI_Button *combat_button;
45  bool is_party_member;
46  bool picking_pocket;
47  Actor *outside_actor;
48  bool lock_actor;
49 
50  enum invarea {
51  INVAREA_LIST = 0, // cursor is over the inventory list (x,y)
52  INVAREA_TOP, // the actor or container icon
53  INVAREA_DOLL, // the readied-items list (0-7)
54  INVAREA_COMMAND // the command icons (0-4)
55  };
56  struct invcursor_pos_s {
57  enum invarea area;
58  uint8 x, y; // y is only used for inventory list
59  uint32 px, py;
60  } cursor_pos;
61  Tile *cursor_tile;
62  bool show_cursor;
63 
64 public:
65  InventoryView(const Configuration *cfg);
66  ~InventoryView() override;
67 
68  bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om);
69  bool set_party_member(uint8 party_member) override;
70  bool set_actor(Actor *actor, bool pickpocket = false);
71  void set_show_cursor(bool state);
72  void moveCursorToSlot(uint8 slot_num);
73  void moveCursorToInventory(uint8 inv_x = 0, uint8 inv_y = 0);
74  void moveCursorRelative(sint8 new_x, sint8 new_y);
75  void moveCursorToButton(uint8 button_num = 0);
76  void moveCursorToTop();
77  bool select_obj(Obj *obj);
78  void select_objAtCursor();
79  Obj *get_objAtCursor();
80  InventoryWidget *get_inventory_widget() {
81  return inventory_widget;
82  };
83 
84  void Display(bool full_redraw) override;
85  void PlaceOnScreen(Screen *s, GUI_DragManager *dm, int x, int y) override;
86  GUI_status KeyDown(const Common::KeyState &key) override;
87  void simulate_CB_callback();
88  bool is_picking_pocket() const {
89  return picking_pocket;
90  }
91  void lock_to_actor(bool value) {
92  lock_actor = value;
93  }
94 
95 protected:
96 
97  void display_name();
98  void add_command_icons(Screen *tmp_screen, void *view_manager);
99  void display_inventory_weights();
100  void display_combat_mode();
101  void update_cursor();
102  void hide_buttons();
103  void show_buttons();
104  GUI_status MouseDown(int x, int y, Shared::MouseButton button) override;
105  GUI_status MouseWheel(sint32 x, sint32 y) override;
106  GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
107 };
108 
109 } // End of namespace Nuvie
110 } // End of namespace Ultima
111 
112 #endif
Definition: actor.h:178
Definition: obj.h:84
Definition: configuration.h:61
Definition: inventory_widget.h:37
Definition: gui_button.h:70
Definition: atari-screen.h:60
Definition: tile_manager.h:145
Definition: party.h:92
Definition: screen.h:41
Definition: detection.h:27
Definition: view.h:42
Definition: obj_manager.h:75
Definition: doll_widget.h:37
Definition: gui_drag_manager.h:36
Definition: keyboard.h:294
Definition: inventory_view.h:40
Definition: tile_manager.h:113
Definition: font.h:42
Definition: gui_callback.h:31