ScummVM API documentation
ui_tiled_image.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_UITILEDIMAGE_H
29 #define WINTERMUTE_UITILEDIMAGE_H
30 
31 
32 #include "engines/wintermute/ui/ui_object.h"
33 #include "common/rect.h"
34 
35 namespace Wintermute {
36 class BaseSubFrame;
37 class UITiledImage : public BaseObject {
38  using Wintermute::BaseObject::display;
39 
40 public:
41  DECLARE_PERSISTENT(UITiledImage, BaseObject)
42  void correctSize(int32 *width, int32 *height);
43  bool loadFile(const char *filename);
44  bool loadBuffer(char *buffer, bool complete = true);
45  bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
46 
47  bool display(int x, int y, int width, int height);
48  UITiledImage(BaseGame *inGame = nullptr);
49  ~UITiledImage() override;
50 private:
51  BaseSubFrame *_image;
52  Rect32 _upLeft;
53  Rect32 _upMiddle;
54  Rect32 _upRight;
55  Rect32 _middleLeft;
56  Rect32 _middleMiddle;
57  Rect32 _middleRight;
58  Rect32 _downLeft;
59  Rect32 _downMiddle;
60  Rect32 _downRight;
61 };
62 
63 } // End of namespace Wintermute
64 
65 #endif
Definition: base_game.h:76
Definition: base_sub_frame.h:39
Definition: base_dynamic_buffer.h:35
Definition: rect32.h:60
Definition: ui_tiled_image.h:37
Definition: base_object.h:49
Definition: achievements_tables.h:27