28 #ifndef WINTERMUTE_UITILEDIMAGE_H 29 #define WINTERMUTE_UITILEDIMAGE_H 32 #include "engines/wintermute/ui/ui_object.h" 33 #include "common/rect.h" 38 using Wintermute::BaseObject::display;
42 void correctSize(int32 *width, int32 *height);
43 bool loadFile(
const char *filename);
44 bool loadBuffer(
char *buffer,
bool complete =
true);
47 bool display(
int x,
int y,
int width,
int height);
Definition: base_game.h:75
Definition: base_sub_frame.h:39
Definition: base_dynamic_buffer.h:35
Definition: ui_tiled_image.h:37
Definition: base_object.h:57
Definition: achievements_tables.h:27