ScummVM API documentation
module2100.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_MODULES_MODULE2100_H
23 #define NEVERHOOD_MODULES_MODULE2100_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/module.h"
27 #include "neverhood/scene.h"
28 
29 namespace Neverhood {
30 
31 class Module2100 : public Module {
32 public:
33  Module2100(NeverhoodEngine *vm, Module *parentModule, int which);
34  ~Module2100() override;
35 protected:
36  int _sceneNum;
37  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
38  void createScene(int sceneNum, int which);
39  void updateScene();
40 };
41 
42 class Scene2101 : public Scene {
43 public:
44  Scene2101(NeverhoodEngine *vm, Module *parentModule, int which);
45 protected:
46  Sprite *_ssFloorButton;
47  Sprite *_asTape1;
48  Sprite *_asTape2;
49  Sprite *_asDoor;
50  Sprite *_asHitByDoorEffect;
51  int _countdown1;
52  int _doorStatus;
53  void update();
54  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
55 };
56 
57 } // End of namespace Neverhood
58 
59 #endif /* NEVERHOOD_MODULES_MODULE2100_H */
Definition: background.h:30
Definition: neverhood.h:60
Definition: module2100.h:42
Definition: module2100.h:31
Definition: entity.h:42
Definition: entity.h:77
Definition: scene.h:41
Definition: sprite.h:54
Definition: module.h:45