Public Member Functions | |
| AweEngine (OSystem *syst, const AweGameDescription *gameDesc) | |
| Common::Error | run () override |
| int | getRandomNumber (int max) |
| int | getRandomNumber (int min, int max) |
| DataType | getDataType () const |
| Common::Language | getLanguage () const |
Public Member Functions inherited from Engine | |
| MetaEngine * | getMetaEngine () const |
| void | setMetaEngine (MetaEngine *metaEngine) |
| PauseToken | pauseEngine () |
| bool | isPaused () const |
| void | openMainMenuDialog () |
| uint32 | getTotalPlayTime () const |
| void | setTotalPlayTime (uint32 time=0) |
| Common::TimerManager * | getTimerManager () |
| Common::EventManager * | getEventManager () |
| Common::SaveFileManager * | getSaveFileManager () |
| bool | existExtractedCDAudioFiles (uint track=1) |
| bool | isDataAndCDAudioReadFromSameCD () |
| void | warnMissingExtractedCDAudio () |
| void | handleAutoSave () |
| void | saveAutosaveIfEnabled () |
| virtual bool | canSaveAutosaveCurrently () |
| virtual int | getAutosaveSlot () const |
| virtual bool | gameTypeHasAddOns () const |
| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
| Engine (OSystem *syst) | |
| virtual | ~Engine () |
| virtual void | initializePath (const Common::FSNode &gamePath) |
| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
| virtual GUI::Debugger * | getDebugger () final |
| void | setDebugger (GUI::Debugger *debugger) |
| GUI::Debugger * | getOrCreateDebugger () |
| virtual bool | hasFeature (EngineFeature f) const |
| bool | enhancementEnabled (int32 cls) |
| virtual void | syncSoundSettings () |
| virtual void | applyGameSettings () |
| virtual void | flipMute () |
| virtual Common::String | getSaveStateName (int slot) const |
| virtual Common::Error | loadGameState (int slot) |
| virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
| void | setGameToLoadSlot (int slot) |
| virtual bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) |
| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
| virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
| virtual bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) |
| bool | saveGameDialog () |
| bool | loadGameDialog () |
|
overridevirtual |
Initialize the engine and start its main loop.
Implements Engine.