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| Ultima8Engine (OSystem *syst, const Ultima::UltimaGameDescription *gameDesc) |
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void | initializePath (const Common::FSNode &gamePath) override |
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bool | hasFeature (EngineFeature f) const override |
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Common::Language | getLanguage () const |
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bool | setupGame () |
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Common::Error | startupGame () |
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void | changeVideoMode (int width, int height) |
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const GameInfo * | getGameInfo () const |
| Get current GameInfo struct.
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RenderSurface * | getRenderScreen () |
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Graphics::Screen * | getScreen () const |
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Common::Error | runGame () |
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virtual void | handleEvent (const Common::Event &event) |
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void | handleActionDown (KeybindingAction action) |
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void | handleActionUp (KeybindingAction action) |
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void | paint () |
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| INTRINSIC (I_getCurrentTimerTick) |
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| INTRINSIC (I_setAvatarInStasis) |
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| INTRINSIC (I_getAvatarInStasis) |
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| INTRINSIC (I_getTimeInGameHours) |
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| INTRINSIC (I_getTimeInMinutes) |
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| INTRINSIC (I_getTimeInSeconds) |
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| INTRINSIC (I_setTimeInGameHours) |
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| INTRINSIC (I_avatarCanCheat) |
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| INTRINSIC (I_getCrusaderTeleporting) |
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| INTRINSIC (I_setCrusaderTeleporting) |
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| INTRINSIC (I_clrCrusaderTeleporting) |
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| INTRINSIC (I_makeAvatarACheater) |
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| INTRINSIC (I_closeItemGumps) |
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| INTRINSIC (I_setCruStasis) |
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| INTRINSIC (I_clrCruStasis) |
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| INTRINSIC (I_moveKeyDownRecently) |
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void | setAvatarInStasis (bool stat) |
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bool | isAvatarInStasis () const |
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void | toggleAvatarInStasis () |
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bool | isPaintEditorItems () const |
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void | togglePaintEditorItems () |
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bool | isShowTouchingItems () const |
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void | toggleShowTouchingItems () |
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bool | isCrusaderTeleporting () const |
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void | setCrusaderTeleporting (bool flag) |
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void | setCruStasis (bool flag) |
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bool | isCruStasis () const |
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void | moveKeyEvent () |
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bool | moveKeyDownRecently () |
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uint32 | getGameTimeInSeconds () |
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GameMapGump * | getGameMapGump () |
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Gump * | getDesktopGump () |
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Gump * | getGump (uint16 gumpid) |
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void | addGump (Gump *gump) |
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AvatarMoverProcess * | getAvatarMoverProcess () |
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Common::RandomSource & | getRandomSource () |
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void | syncSoundSettings () override |
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void | applyGameSettings () override |
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void | openConfigDialog () |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | loadGameState (int slot) override |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave) override |
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bool | newGame (int saveSlot=-1) |
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void | setError (Common::Error &error) |
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unsigned int | getInversion () const |
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void | setInversion (unsigned int i) |
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bool | isInverted () |
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bool | areCheatsEnabled () const |
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void | setCheatMode (bool enabled) |
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bool | hasCheated () const |
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void | makeCheater () |
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bool | isInterpolationEnabled () const |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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void | setGameToLoadSlot (int slot) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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