This is the complete list of members for Scumm::Actor_v0, including all inherited members.
| _animFrameRepeat (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _animProgress (defined in Scumm::Actor) | Scumm::Actor | protected |
| _animSpeed (defined in Scumm::Actor) | Scumm::Actor | protected |
| _animVariable (defined in Scumm::Actor) | Scumm::Actor | protected |
| _bottom (defined in Scumm::Actor) | Scumm::Actor | |
| _boxscale (defined in Scumm::Actor) | Scumm::Actor | |
| _charset (defined in Scumm::Actor) | Scumm::Actor | |
| _cost (defined in Scumm::Actor) | Scumm::Actor | |
| _costCommand (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _costCommandNew (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _costume (defined in Scumm::Actor) | Scumm::Actor | |
| _costumeNeedsInit (defined in Scumm::Actor) | Scumm::Actor | protected |
| _CurrentWalkTo (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _drawToBackBuf (defined in Scumm::Actor) | Scumm::Actor | |
| _elevation (defined in Scumm::Actor) | Scumm::Actor | protected |
| _facing (defined in Scumm::Actor) | Scumm::Actor | protected |
| _flip (defined in Scumm::Actor) | Scumm::Actor | |
| _forceClip (defined in Scumm::Actor) | Scumm::Actor | |
| _frame (defined in Scumm::Actor) | Scumm::Actor | |
| _heCondMask (defined in Scumm::Actor) | Scumm::Actor | |
| _heOffsX (defined in Scumm::Actor) | Scumm::Actor | |
| _heOffsY (defined in Scumm::Actor) | Scumm::Actor | |
| _hePaletteNum (defined in Scumm::Actor) | Scumm::Actor | |
| _heShadow (defined in Scumm::Actor) | Scumm::Actor | |
| _heSkipLimbs (defined in Scumm::Actor) | Scumm::Actor | |
| _ignoreBoxes (defined in Scumm::Actor) | Scumm::Actor | |
| _ignoreTurns (defined in Scumm::Actor) | Scumm::Actor | |
| _initFrame (defined in Scumm::Actor) | Scumm::Actor | |
| _lastValidX (defined in Scumm::Actor) | Scumm::Actor | |
| _lastValidY (defined in Scumm::Actor) | Scumm::Actor | |
| _layer (defined in Scumm::Actor) | Scumm::Actor | |
| _limb_flipped (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _limbFrameRepeat (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _limbFrameRepeatNew (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _miscflags (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _moving (defined in Scumm::Actor) | Scumm::Actor | |
| _needBgReset (defined in Scumm::Actor) | Scumm::Actor | |
| _needRedraw (defined in Scumm::Actor) | Scumm::Actor | |
| _newWalkBoxEntered (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _NewWalkTo (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _number (defined in Scumm::Actor) | Scumm::Actor | |
| _palette (defined in Scumm::Actor) | Scumm::Actor | protected |
| _pos | Scumm::Actor | protected |
| _room (defined in Scumm::Actor) | Scumm::Actor | |
| _scalex (defined in Scumm::Actor) | Scumm::Actor | |
| _scaley (defined in Scumm::Actor) | Scumm::Actor | |
| _shadowMode (defined in Scumm::Actor) | Scumm::Actor | |
| _sound (defined in Scumm::Actor) | Scumm::Actor | |
| _speaking (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _speedx (defined in Scumm::Actor) | Scumm::Actor | protected |
| _speedy (defined in Scumm::Actor) | Scumm::Actor | protected |
| _standFrame (defined in Scumm::Actor) | Scumm::Actor | |
| _stepThreshold (defined in Scumm::Actor_v3) | Scumm::Actor_v3 | protected |
| _talkColor (defined in Scumm::Actor) | Scumm::Actor | |
| _talkFrequency (defined in Scumm::Actor) | Scumm::Actor | |
| _talkPan (defined in Scumm::Actor) | Scumm::Actor | |
| _talkPosX (defined in Scumm::Actor) | Scumm::Actor | |
| _talkPosY (defined in Scumm::Actor) | Scumm::Actor | |
| _talkScript (defined in Scumm::Actor) | Scumm::Actor | |
| _talkStartFrame (defined in Scumm::Actor) | Scumm::Actor | |
| _talkStopFrame (defined in Scumm::Actor) | Scumm::Actor | |
| _talkVolume (defined in Scumm::Actor) | Scumm::Actor | |
| _targetFacing (defined in Scumm::Actor) | Scumm::Actor | protected |
| _tmp_NewPos (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _tmp_NewWalkBoxEntered (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _tmp_Pos (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _tmp_WalkBox (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _top (defined in Scumm::Actor) | Scumm::Actor | |
| _visible (defined in Scumm::Actor) | Scumm::Actor | |
| _vm (defined in Scumm::Actor) | Scumm::Actor | protected |
| _walkbox (defined in Scumm::Actor) | Scumm::Actor | |
| _walkboxHistory (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkboxQueue (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkboxQueueIndex (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkCountModulo (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkdata (defined in Scumm::Actor) | Scumm::Actor | protected |
| _walkDirX (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkDirY (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkFrame (defined in Scumm::Actor) | Scumm::Actor | |
| _walkMaxXYCountInc (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkScript (defined in Scumm::Actor) | Scumm::Actor | |
| _walkXCount (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkXCountInc (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkYCount (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkYCountGreaterThanXCount (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _walkYCountInc (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| _width (defined in Scumm::Actor) | Scumm::Actor | |
| Actor(ScummEngine *scumm, int id) (defined in Scumm::Actor) | Scumm::Actor | |
| Actor_v0(ScummEngine *scumm, int id) (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | inline |
| Actor_v2(ScummEngine *scumm, int id) (defined in Scumm::Actor_v2) | Scumm::Actor_v2 | inline |
| Actor_v3(ScummEngine *scumm, int id) (defined in Scumm::Actor_v3) | Scumm::Actor_v3 | inline |
| actorHitTest(int x, int y) (defined in Scumm::Actor) | Scumm::Actor | |
| actorSetWalkTo() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| actorWalkXCalculate() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| actorWalkYCalculate() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| adjustActorPos() (defined in Scumm::Actor) | Scumm::Actor | |
| adjustPosInBorderWalkbox(AdjustBoxResult box) (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| adjustXYToBeInBox(int dstX, int dstY) override (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | virtual |
| animateActor(int anim) (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| animateCostume() override (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | virtual |
| animateLimb(int limb, int f) (defined in Scumm::Actor) | Scumm::Actor | |
| calcMovementFactor(const Common::Point &next) override (defined in Scumm::Actor_v3) | Scumm::Actor_v3 | protectedvirtual |
| calcWalkDistances() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| classChanged(int cls, bool value) (defined in Scumm::Actor) | Scumm::Actor | |
| directionUpdate() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| drawActorCostume(bool hitTestMode=false) (defined in Scumm::Actor) | Scumm::Actor | |
| faceToObject(int obj) (defined in Scumm::Actor) | Scumm::Actor | |
| findPathTowards(byte box, byte box2, byte box3, Common::Point &foundPath) (defined in Scumm::Actor) | Scumm::Actor | protected |
| findPathTowardsOld(byte box, byte box2, byte box3, Common::Point &p2, Common::Point &p3) (defined in Scumm::Actor_v3) | Scumm::Actor_v3 | protected |
| getActorName() (defined in Scumm::Actor) | Scumm::Actor | |
| getAnimProgress() const (defined in Scumm::Actor) | Scumm::Actor | inline |
| getAnimSpeed() const (defined in Scumm::Actor) | Scumm::Actor | inline |
| getAnimVar(byte var) const (defined in Scumm::Actor) | Scumm::Actor | |
| getElevation() const (defined in Scumm::Actor) | Scumm::Actor | inline |
| getFacing() const (defined in Scumm::Actor) | Scumm::Actor | inline |
| getPos() const (defined in Scumm::Actor) | Scumm::Actor | inline |
| getRealPos() const (defined in Scumm::Actor) | Scumm::Actor | inline |
| getRoom() const (defined in Scumm::Actor) | Scumm::Actor | inline |
| hideActor() (defined in Scumm::Actor) | Scumm::Actor | virtual |
| initActor(int mode) override (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | virtual |
| isInClass(int cls) (defined in Scumm::Actor) | Scumm::Actor | protected |
| isInCurrentRoom() const (defined in Scumm::Actor) | Scumm::Actor | inline |
| isPlayer() override (defined in Scumm::Actor_v2) | Scumm::Actor_v2 | protectedvirtual |
| kInvalidBox (defined in Scumm::Actor) | Scumm::Actor | static |
| limbFrameCheck(int limb) (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| prepareDrawActorCostume(BaseCostumeRenderer *bcr) override (defined in Scumm::Actor_v2) | Scumm::Actor_v2 | protectedvirtual |
| putActor() (defined in Scumm::Actor) | Scumm::Actor | inline |
| putActor(int room) (defined in Scumm::Actor) | Scumm::Actor | inline |
| putActor(int x, int y) (defined in Scumm::Actor) | Scumm::Actor | inline |
| putActor(int x, int y, int room) (defined in Scumm::Actor) | Scumm::Actor | |
| remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) (defined in Scumm::Actor) | Scumm::Actor | |
| remapActorPaletteColor(int slot, int color) (defined in Scumm::Actor) | Scumm::Actor | |
| runActorTalkScript(int f) (defined in Scumm::Actor) | Scumm::Actor | |
| saveLoadWithSerializer(Common::Serializer &ser) override (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | virtual |
| setActorCostume(int c) (defined in Scumm::Actor) | Scumm::Actor | virtual |
| setActorToOriginalPosition() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| setActorToTempPosition() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| setActorWalkSpeed(uint newSpeedX, uint newSpeedY) (defined in Scumm::Actor) | Scumm::Actor | |
| setAnimSpeed(byte newAnimSpeed) (defined in Scumm::Actor) | Scumm::Actor | inline |
| setAnimVar(byte var, int value) (defined in Scumm::Actor) | Scumm::Actor | |
| setBox(int box) (defined in Scumm::Actor) | Scumm::Actor | protected |
| setDirection(int direction) override (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | virtual |
| setElevation(int newElevation) (defined in Scumm::Actor) | Scumm::Actor | inline |
| setFacing(int newFacing) (defined in Scumm::Actor) | Scumm::Actor | inline |
| setPalette(int idx, int val) (defined in Scumm::Actor) | Scumm::Actor | inline |
| setScale(int sx, int sy) (defined in Scumm::Actor) | Scumm::Actor | inline |
| setupActorScale() override (defined in Scumm::Actor_v3) | Scumm::Actor_v3 | protectedvirtual |
| showActor() (defined in Scumm::Actor) | Scumm::Actor | |
| speakCheck() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| startAnimActor(int f) override (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | virtual |
| startWalkActor(int x, int y, int dir) (defined in Scumm::Actor) | Scumm::Actor | |
| startWalkAnim(int cmd, int angle) (defined in Scumm::Actor) | Scumm::Actor | protected |
| stopActorMoving() (defined in Scumm::Actor) | Scumm::Actor | |
| turnToDirection(int newdir) (defined in Scumm::Actor) | Scumm::Actor | virtual |
| updateActorDirection(bool is_walking) (defined in Scumm::Actor) | Scumm::Actor | protected |
| updateWalkbox() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| walkActor() override (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | virtual |
| walkBoxQueuePrepare() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| walkBoxQueueReset() (defined in Scumm::Actor_v0) | Scumm::Actor_v0 | |
| ~Actor() override (defined in Scumm::Actor) | Scumm::Actor | inline |
| ~Serializable() (defined in Common::Serializable) | Common::Serializable | inlinevirtual |