ScummVM API documentation
Scumm::Actor_v0 Member List

This is the complete list of members for Scumm::Actor_v0, including all inherited members.

_animFrameRepeat (defined in Scumm::Actor_v0)Scumm::Actor_v0
_animProgress (defined in Scumm::Actor)Scumm::Actorprotected
_animSpeed (defined in Scumm::Actor)Scumm::Actorprotected
_animVariable (defined in Scumm::Actor)Scumm::Actorprotected
_bottom (defined in Scumm::Actor)Scumm::Actor
_boxscale (defined in Scumm::Actor)Scumm::Actor
_charset (defined in Scumm::Actor)Scumm::Actor
_cost (defined in Scumm::Actor)Scumm::Actor
_costCommand (defined in Scumm::Actor_v0)Scumm::Actor_v0
_costCommandNew (defined in Scumm::Actor_v0)Scumm::Actor_v0
_costume (defined in Scumm::Actor)Scumm::Actor
_costumeNeedsInit (defined in Scumm::Actor)Scumm::Actorprotected
_CurrentWalkTo (defined in Scumm::Actor_v0)Scumm::Actor_v0
_drawToBackBuf (defined in Scumm::Actor)Scumm::Actor
_elevation (defined in Scumm::Actor)Scumm::Actorprotected
_facing (defined in Scumm::Actor)Scumm::Actorprotected
_flip (defined in Scumm::Actor)Scumm::Actor
_forceClip (defined in Scumm::Actor)Scumm::Actor
_frame (defined in Scumm::Actor)Scumm::Actor
_heCondMask (defined in Scumm::Actor)Scumm::Actor
_heOffsX (defined in Scumm::Actor)Scumm::Actor
_heOffsY (defined in Scumm::Actor)Scumm::Actor
_hePaletteNum (defined in Scumm::Actor)Scumm::Actor
_heShadow (defined in Scumm::Actor)Scumm::Actor
_heSkipLimbs (defined in Scumm::Actor)Scumm::Actor
_ignoreBoxes (defined in Scumm::Actor)Scumm::Actor
_ignoreTurns (defined in Scumm::Actor)Scumm::Actor
_initFrame (defined in Scumm::Actor)Scumm::Actor
_lastValidX (defined in Scumm::Actor)Scumm::Actor
_lastValidY (defined in Scumm::Actor)Scumm::Actor
_layer (defined in Scumm::Actor)Scumm::Actor
_limb_flipped (defined in Scumm::Actor_v0)Scumm::Actor_v0
_limbFrameRepeat (defined in Scumm::Actor_v0)Scumm::Actor_v0
_limbFrameRepeatNew (defined in Scumm::Actor_v0)Scumm::Actor_v0
_miscflags (defined in Scumm::Actor_v0)Scumm::Actor_v0
_moving (defined in Scumm::Actor)Scumm::Actor
_needBgReset (defined in Scumm::Actor)Scumm::Actor
_needRedraw (defined in Scumm::Actor)Scumm::Actor
_newWalkBoxEntered (defined in Scumm::Actor_v0)Scumm::Actor_v0
_NewWalkTo (defined in Scumm::Actor_v0)Scumm::Actor_v0
_number (defined in Scumm::Actor)Scumm::Actor
_palette (defined in Scumm::Actor)Scumm::Actorprotected
_posScumm::Actorprotected
_room (defined in Scumm::Actor)Scumm::Actor
_scalex (defined in Scumm::Actor)Scumm::Actor
_scaley (defined in Scumm::Actor)Scumm::Actor
_shadowMode (defined in Scumm::Actor)Scumm::Actor
_sound (defined in Scumm::Actor)Scumm::Actor
_speaking (defined in Scumm::Actor_v0)Scumm::Actor_v0
_speedx (defined in Scumm::Actor)Scumm::Actorprotected
_speedy (defined in Scumm::Actor)Scumm::Actorprotected
_standFrame (defined in Scumm::Actor)Scumm::Actor
_stepThreshold (defined in Scumm::Actor_v3)Scumm::Actor_v3protected
_talkColor (defined in Scumm::Actor)Scumm::Actor
_talkFrequency (defined in Scumm::Actor)Scumm::Actor
_talkPan (defined in Scumm::Actor)Scumm::Actor
_talkPosX (defined in Scumm::Actor)Scumm::Actor
_talkPosY (defined in Scumm::Actor)Scumm::Actor
_talkScript (defined in Scumm::Actor)Scumm::Actor
_talkStartFrame (defined in Scumm::Actor)Scumm::Actor
_talkStopFrame (defined in Scumm::Actor)Scumm::Actor
_talkVolume (defined in Scumm::Actor)Scumm::Actor
_targetFacing (defined in Scumm::Actor)Scumm::Actorprotected
_tmp_NewPos (defined in Scumm::Actor_v0)Scumm::Actor_v0
_tmp_NewWalkBoxEntered (defined in Scumm::Actor_v0)Scumm::Actor_v0
_tmp_Pos (defined in Scumm::Actor_v0)Scumm::Actor_v0
_tmp_WalkBox (defined in Scumm::Actor_v0)Scumm::Actor_v0
_top (defined in Scumm::Actor)Scumm::Actor
_visible (defined in Scumm::Actor)Scumm::Actor
_vm (defined in Scumm::Actor)Scumm::Actorprotected
_walkbox (defined in Scumm::Actor)Scumm::Actor
_walkboxHistory (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkboxQueue (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkboxQueueIndex (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkCountModulo (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkdata (defined in Scumm::Actor)Scumm::Actorprotected
_walkDirX (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkDirY (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkFrame (defined in Scumm::Actor)Scumm::Actor
_walkMaxXYCountInc (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkScript (defined in Scumm::Actor)Scumm::Actor
_walkXCount (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkXCountInc (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkYCount (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkYCountGreaterThanXCount (defined in Scumm::Actor_v0)Scumm::Actor_v0
_walkYCountInc (defined in Scumm::Actor_v0)Scumm::Actor_v0
_width (defined in Scumm::Actor)Scumm::Actor
Actor(ScummEngine *scumm, int id) (defined in Scumm::Actor)Scumm::Actor
Actor_v0(ScummEngine *scumm, int id) (defined in Scumm::Actor_v0)Scumm::Actor_v0inline
Actor_v2(ScummEngine *scumm, int id) (defined in Scumm::Actor_v2)Scumm::Actor_v2inline
Actor_v3(ScummEngine *scumm, int id) (defined in Scumm::Actor_v3)Scumm::Actor_v3inline
actorHitTest(int x, int y) (defined in Scumm::Actor)Scumm::Actor
actorSetWalkTo() (defined in Scumm::Actor_v0)Scumm::Actor_v0
actorWalkXCalculate() (defined in Scumm::Actor_v0)Scumm::Actor_v0
actorWalkYCalculate() (defined in Scumm::Actor_v0)Scumm::Actor_v0
adjustActorPos() (defined in Scumm::Actor)Scumm::Actor
adjustPosInBorderWalkbox(AdjustBoxResult box) (defined in Scumm::Actor_v0)Scumm::Actor_v0
adjustXYToBeInBox(int dstX, int dstY) override (defined in Scumm::Actor_v0)Scumm::Actor_v0virtual
animateActor(int anim) (defined in Scumm::Actor_v0)Scumm::Actor_v0
animateCostume() override (defined in Scumm::Actor_v0)Scumm::Actor_v0virtual
animateLimb(int limb, int f) (defined in Scumm::Actor)Scumm::Actor
calcMovementFactor(const Common::Point &next) override (defined in Scumm::Actor_v3)Scumm::Actor_v3protectedvirtual
calcWalkDistances() (defined in Scumm::Actor_v0)Scumm::Actor_v0
classChanged(int cls, bool value) (defined in Scumm::Actor)Scumm::Actor
directionUpdate() (defined in Scumm::Actor_v0)Scumm::Actor_v0
drawActorCostume(bool hitTestMode=false) (defined in Scumm::Actor)Scumm::Actor
faceToObject(int obj) (defined in Scumm::Actor)Scumm::Actor
findPathTowards(byte box, byte box2, byte box3, Common::Point &foundPath) (defined in Scumm::Actor)Scumm::Actorprotected
findPathTowardsOld(byte box, byte box2, byte box3, Common::Point &p2, Common::Point &p3) (defined in Scumm::Actor_v3)Scumm::Actor_v3protected
getActorName() (defined in Scumm::Actor)Scumm::Actor
getAnimProgress() const (defined in Scumm::Actor)Scumm::Actorinline
getAnimSpeed() const (defined in Scumm::Actor)Scumm::Actorinline
getAnimVar(byte var) const (defined in Scumm::Actor)Scumm::Actor
getElevation() const (defined in Scumm::Actor)Scumm::Actorinline
getFacing() const (defined in Scumm::Actor)Scumm::Actorinline
getPos() const (defined in Scumm::Actor)Scumm::Actorinline
getRealPos() const (defined in Scumm::Actor)Scumm::Actorinline
getRoom() const (defined in Scumm::Actor)Scumm::Actorinline
hideActor() (defined in Scumm::Actor)Scumm::Actorvirtual
initActor(int mode) override (defined in Scumm::Actor_v0)Scumm::Actor_v0virtual
isInClass(int cls) (defined in Scumm::Actor)Scumm::Actorprotected
isInCurrentRoom() const (defined in Scumm::Actor)Scumm::Actorinline
isPlayer() override (defined in Scumm::Actor_v2)Scumm::Actor_v2protectedvirtual
kInvalidBox (defined in Scumm::Actor)Scumm::Actorstatic
limbFrameCheck(int limb) (defined in Scumm::Actor_v0)Scumm::Actor_v0
prepareDrawActorCostume(BaseCostumeRenderer *bcr) override (defined in Scumm::Actor_v2)Scumm::Actor_v2protectedvirtual
putActor() (defined in Scumm::Actor)Scumm::Actorinline
putActor(int room) (defined in Scumm::Actor)Scumm::Actorinline
putActor(int x, int y) (defined in Scumm::Actor)Scumm::Actorinline
putActor(int x, int y, int room) (defined in Scumm::Actor)Scumm::Actor
remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) (defined in Scumm::Actor)Scumm::Actor
remapActorPaletteColor(int slot, int color) (defined in Scumm::Actor)Scumm::Actor
runActorTalkScript(int f) (defined in Scumm::Actor)Scumm::Actor
saveLoadWithSerializer(Common::Serializer &ser) override (defined in Scumm::Actor_v0)Scumm::Actor_v0virtual
setActorCostume(int c) (defined in Scumm::Actor)Scumm::Actorvirtual
setActorToOriginalPosition() (defined in Scumm::Actor_v0)Scumm::Actor_v0
setActorToTempPosition() (defined in Scumm::Actor_v0)Scumm::Actor_v0
setActorWalkSpeed(uint newSpeedX, uint newSpeedY) (defined in Scumm::Actor)Scumm::Actor
setAnimSpeed(byte newAnimSpeed) (defined in Scumm::Actor)Scumm::Actorinline
setAnimVar(byte var, int value) (defined in Scumm::Actor)Scumm::Actor
setBox(int box) (defined in Scumm::Actor)Scumm::Actorprotected
setDirection(int direction) override (defined in Scumm::Actor_v0)Scumm::Actor_v0virtual
setElevation(int newElevation) (defined in Scumm::Actor)Scumm::Actorinline
setFacing(int newFacing) (defined in Scumm::Actor)Scumm::Actorinline
setPalette(int idx, int val) (defined in Scumm::Actor)Scumm::Actorinline
setScale(int sx, int sy) (defined in Scumm::Actor)Scumm::Actorinline
setupActorScale() override (defined in Scumm::Actor_v3)Scumm::Actor_v3protectedvirtual
showActor() (defined in Scumm::Actor)Scumm::Actor
speakCheck() (defined in Scumm::Actor_v0)Scumm::Actor_v0
startAnimActor(int f) override (defined in Scumm::Actor_v0)Scumm::Actor_v0virtual
startWalkActor(int x, int y, int dir) (defined in Scumm::Actor)Scumm::Actor
startWalkAnim(int cmd, int angle) (defined in Scumm::Actor)Scumm::Actorprotected
stopActorMoving() (defined in Scumm::Actor)Scumm::Actor
turnToDirection(int newdir) (defined in Scumm::Actor)Scumm::Actorvirtual
updateActorDirection(bool is_walking) (defined in Scumm::Actor)Scumm::Actorprotected
updateWalkbox() (defined in Scumm::Actor_v0)Scumm::Actor_v0
walkActor() override (defined in Scumm::Actor_v0)Scumm::Actor_v0virtual
walkBoxQueuePrepare() (defined in Scumm::Actor_v0)Scumm::Actor_v0
walkBoxQueueReset() (defined in Scumm::Actor_v0)Scumm::Actor_v0
~Actor() override (defined in Scumm::Actor)Scumm::Actorinline
~Serializable() (defined in Common::Serializable)Common::Serializableinlinevirtual