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| Actor_v3 (ScummEngine *scumm, int id) |
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void | initActor (int mode) override |
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void | walkActor () override |
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void | saveLoadWithSerializer (Common::Serializer &ser) override |
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| Actor (ScummEngine *scumm, int id) |
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virtual void | hideActor () |
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void | showActor () |
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void | putActor () |
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void | putActor (int room) |
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void | putActor (int x, int y) |
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void | putActor (int x, int y, int room) |
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void | setActorWalkSpeed (uint newSpeedX, uint newSpeedY) |
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void | adjustActorPos () |
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virtual AdjustBoxResult | adjustXYToBeInBox (int dstX, int dstY) |
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virtual void | setDirection (int direction) |
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void | faceToObject (int obj) |
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virtual void | turnToDirection (int newdir) |
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void | drawActorCostume (bool hitTestMode=false) |
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virtual void | prepareDrawActorCostume (BaseCostumeRenderer *bcr) |
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virtual void | animateCostume () |
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virtual void | setActorCostume (int c) |
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void | animateLimb (int limb, int f) |
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bool | actorHitTest (int x, int y) |
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const byte * | getActorName () |
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void | startWalkActor (int x, int y, int dir) |
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void | stopActorMoving () |
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void | runActorTalkScript (int f) |
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virtual void | startAnimActor (int frame) |
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void | remapActorPalette (int r_fact, int g_fact, int b_fact, int threshold) |
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void | remapActorPaletteColor (int slot, int color) |
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void | animateActor (int anim) |
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bool | isInCurrentRoom () const |
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Common::Point | getPos () const |
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const Common::Point & | getRealPos () const |
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int | getRoom () const |
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int | getFacing () const |
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void | setFacing (int newFacing) |
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int | getAnimVar (byte var) const |
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void | setAnimVar (byte var, int value) |
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void | setAnimSpeed (byte newAnimSpeed) |
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int | getAnimSpeed () const |
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int | getAnimProgress () const |
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int | getElevation () const |
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void | setElevation (int newElevation) |
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void | setPalette (int idx, int val) |
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void | setScale (int sx, int sy) |
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void | classChanged (int cls, bool value) |
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int | calcMovementFactor (const Common::Point &next) override |
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void | setupActorScale () override |
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void | findPathTowardsOld (byte box, byte box2, byte box3, Common::Point &p2, Common::Point &p3) |
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virtual int | remapDirection (int dir, bool is_walking) |
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void | setBox (int box) |
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int | updateActorDirection (bool is_walking) |
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void | startWalkAnim (int cmd, int angle) |
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bool | isInClass (int cls) |
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virtual bool | isPlayer () |
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bool | findPathTowards (byte box, byte box2, byte box3, Common::Point &foundPath) |
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