ScummVM API documentation
Scumm::Actor_v0 Class Reference
Inheritance diagram for Scumm::Actor_v0:
Scumm::Actor_v2 Scumm::Actor_v3 Scumm::Actor Common::Serializable

Public Member Functions

 Actor_v0 (ScummEngine *scumm, int id)
 
void initActor (int mode) override
 
void animateActor (int anim)
 
void animateCostume () override
 
void limbFrameCheck (int limb)
 
void directionUpdate ()
 
void speakCheck ()
 
void setDirection (int direction) override
 
void startAnimActor (int f) override
 
bool calcWalkDistances ()
 
void walkActor () override
 
void actorSetWalkTo ()
 
byte actorWalkXCalculate ()
 
byte actorWalkYCalculate ()
 
byte updateWalkbox ()
 
void walkBoxQueueReset ()
 
bool walkBoxQueuePrepare ()
 
AdjustBoxResult adjustXYToBeInBox (int dstX, int dstY) override
 
AdjustBoxResult adjustPosInBorderWalkbox (AdjustBoxResult box)
 
void setActorToTempPosition ()
 
void setActorToOriginalPosition ()
 
void saveLoadWithSerializer (Common::Serializer &ser) override
 
- Public Member Functions inherited from Scumm::Actor_v2
 Actor_v2 (ScummEngine *scumm, int id)
 
- Public Member Functions inherited from Scumm::Actor_v3
 Actor_v3 (ScummEngine *scumm, int id)
 
- Public Member Functions inherited from Scumm::Actor
 Actor (ScummEngine *scumm, int id)
 
virtual void hideActor ()
 
void showActor ()
 
void putActor ()
 
void putActor (int room)
 
void putActor (int x, int y)
 
void putActor (int x, int y, int room)
 
void setActorWalkSpeed (uint newSpeedX, uint newSpeedY)
 
void adjustActorPos ()
 
void faceToObject (int obj)
 
virtual void turnToDirection (int newdir)
 
void drawActorCostume (bool hitTestMode=false)
 
virtual void setActorCostume (int c)
 
void animateLimb (int limb, int f)
 
bool actorHitTest (int x, int y)
 
const byte * getActorName ()
 
void startWalkActor (int x, int y, int dir)
 
void stopActorMoving ()
 
void runActorTalkScript (int f)
 
void remapActorPalette (int r_fact, int g_fact, int b_fact, int threshold)
 
void remapActorPaletteColor (int slot, int color)
 
void animateActor (int anim)
 
bool isInCurrentRoom () const
 
Common::Point getPos () const
 
const Common::PointgetRealPos () const
 
int getRoom () const
 
int getFacing () const
 
void setFacing (int newFacing)
 
int getAnimVar (byte var) const
 
void setAnimVar (byte var, int value)
 
void setAnimSpeed (byte newAnimSpeed)
 
int getAnimSpeed () const
 
int getAnimProgress () const
 
int getElevation () const
 
void setElevation (int newElevation)
 
void setPalette (int idx, int val)
 
void setScale (int sx, int sy)
 
void classChanged (int cls, bool value)
 

Public Attributes

Common::Point _CurrentWalkTo
 
Common::Point _NewWalkTo
 
Common::Array< byte > _walkboxHistory
 
byte _walkboxQueue [0x10]
 
byte _walkboxQueueIndex
 
byte _costCommandNew
 
byte _costCommand
 
byte _miscflags
 
byte _speaking
 
byte _walkCountModulo
 
bool _newWalkBoxEntered
 
byte _walkDirX
 
byte _walkDirY
 
byte _walkYCountGreaterThanXCount
 
byte _walkXCount
 
byte _walkXCountInc
 
byte _walkYCount
 
byte _walkYCountInc
 
byte _walkMaxXYCountInc
 
Common::Point _tmp_Pos
 
Common::Point _tmp_NewPos
 
byte _tmp_WalkBox
 
bool _tmp_NewWalkBoxEntered
 
int8 _animFrameRepeat
 
int8 _limbFrameRepeatNew [8]
 
int8 _limbFrameRepeat [8]
 
bool _limb_flipped [8]
 
- Public Attributes inherited from Scumm::Actor
int _top
 
int _bottom
 
uint _width
 
byte _number
 
uint16 _costume
 
byte _room
 
byte _talkColor
 
int _talkFrequency
 
byte _talkPan
 
byte _talkVolume
 
uint16 _boxscale
 
byte _scalex
 
byte _scaley
 
byte _charset
 
byte _moving
 
bool _ignoreBoxes
 
byte _forceClip
 
uint16 _lastValidX
 
uint16 _lastValidY
 
byte _initFrame
 
byte _walkFrame
 
byte _standFrame
 
byte _talkStartFrame
 
byte _talkStopFrame
 
bool _needRedraw
 
bool _needBgReset
 
bool _visible
 
byte _shadowMode
 
bool _flip
 
byte _frame
 
byte _walkbox
 
int16 _talkPosX
 
int16 _talkPosY
 
uint16 _talkScript
 
uint16 _walkScript
 
bool _ignoreTurns
 
bool _drawToBackBuf
 
int32 _layer
 
uint16 _sound [32]
 
CostumeData _cost
 
int _heOffsX
 
int _heOffsY
 
bool _heSkipLimbs
 
uint32 _heCondMask
 
uint32 _hePaletteNum
 
uint32 _heShadow
 

Additional Inherited Members

- Static Public Attributes inherited from Scumm::Actor
static byte kInvalidBox
 
- Protected Member Functions inherited from Scumm::Actor_v2
bool isPlayer () override
 
void prepareDrawActorCostume (BaseCostumeRenderer *bcr) override
 
- Protected Member Functions inherited from Scumm::Actor_v3
int calcMovementFactor (const Common::Point &next) override
 
void setupActorScale () override
 
void findPathTowardsOld (byte box, byte box2, byte box3, Common::Point &p2, Common::Point &p3)
 
- Protected Member Functions inherited from Scumm::Actor
void setBox (int box)
 
int updateActorDirection (bool is_walking)
 
void startWalkAnim (int cmd, int angle)
 
bool isInClass (int cls)
 
bool findPathTowards (byte box, byte box2, byte box3, Common::Point &foundPath)
 
- Protected Attributes inherited from Scumm::Actor_v3
uint _stepThreshold
 
- Protected Attributes inherited from Scumm::Actor
ScummEngine_vm
 
Common::Point _pos
 
uint16 _palette [256]
 
int _elevation
 
uint16 _facing
 
uint16 _targetFacing
 
uint _speedx
 
uint _speedy
 
byte _animProgress
 
byte _animSpeed
 
bool _costumeNeedsInit
 
ActorWalkData _walkdata
 
int16 _animVariable [27]
 

The documentation for this class was generated from the following file: