ScummVM API documentation
cursor.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DRAGONS_CURSOR_H
22 #define DRAGONS_CURSOR_H
23 
24 #include "dragons/scriptopcodes.h"
25 
26 namespace Dragons {
27 
28 class Actor;
29 class ActorManager;
30 class DragonsEngine;
31 class DragonINIResource;
32 
33 class Cursor {
34 public:
35  int16 _data_800728b0_cursor_seqID;
36  uint16 _iniUnderCursor;
37  int32 _sequenceID;
38  int16 _performActionTargetINI;
39  int16 _x;
40  int16 _y;
41  int16 _objectInHandSequenceID;
42  int16 _cursorActivationSeqOffset;
43  uint16 _iniItemInHand;
44  uint16 _handPointerSequenceID;
45 
46 private:
47  DragonsEngine *_vm;
48  Actor *_actor;
49 
50 public:
51  Cursor(DragonsEngine *vm);
52  void init(ActorManager *actorManager, DragonINIResource *dragonINIResource);
53  void update();
54  void updateSequenceID(int16 sequenceID);
55  void updateVisibility();
56  void updatePosition(int16 x, int16 y);
57  void updateActorPosition(int16 x, int16 y);
58  int16 updateINIUnderCursor();
59  int16 executeScript(ScriptOpCall &scriptOpCall, uint16 unkFlag);
60  void selectPreviousCursor();
61  void selectNextCursor();
62  void setActorFlag400();
63  void clearActorFlag400();
64  byte *getPalette();
65 
66 private:
67  int16 updateIniFromScene();
68 };
69 
70 } // End of namespace Dragons
71 
72 #endif //DRAGONS_CURSOR_H
Definition: dragonini.h:63
Definition: actor.h:86
Definition: scriptopcodes.h:34
Definition: actor.h:28
Definition: actor.h:61
Definition: cursor.h:33
Definition: dragons.h:166