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| Cursor (DragonsEngine *vm) |
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void | init (ActorManager *actorManager, DragonINIResource *dragonINIResource) |
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void | update () |
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void | updateSequenceID (int16 sequenceID) |
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void | updateVisibility () |
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void | updatePosition (int16 x, int16 y) |
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void | updateActorPosition (int16 x, int16 y) |
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int16 | updateINIUnderCursor () |
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int16 | executeScript (ScriptOpCall &scriptOpCall, uint16 unkFlag) |
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void | selectPreviousCursor () |
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void | selectNextCursor () |
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void | setActorFlag400 () |
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void | clearActorFlag400 () |
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byte * | getPalette () |
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int16 | _data_800728b0_cursor_seqID |
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uint16 | _iniUnderCursor |
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int32 | _sequenceID |
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int16 | _performActionTargetINI |
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int16 | _x |
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int16 | _y |
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int16 | _objectInHandSequenceID |
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int16 | _cursorActivationSeqOffset |
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uint16 | _iniItemInHand |
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uint16 | _handPointerSequenceID |
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The documentation for this class was generated from the following file: