ScummVM API documentation
TsAGE::Ringworld::RingworldGame Class Reference
Inheritance diagram for TsAGE::Ringworld::RingworldGame:
TsAGE::Game

Public Member Functions

void start () override
 
void restart () override
 
void endGame (int resNum, int lineNum) override
 
ScenecreateScene (int sceneNumber) override
 
void processEvent (Event &event) override
 
void rightClick () override
 
bool canSaveGameStateCurrently () override
 
bool canLoadGameStateCurrently () override
 
- Public Member Functions inherited from TsAGE::Game
void addHandler (GameHandler *entry)
 
void removeHandler (GameHandler *entry)
 
void execute ()
 
virtual void restartGame ()
 
virtual void saveGame ()
 
virtual void restoreGame ()
 
virtual void quitGame ()
 

Additional Inherited Members

- Protected Member Functions inherited from TsAGE::Game
virtual void handleSaveLoad (bool saveFlag, int &saveSlot, Common::String &saveName)
 
- Static Protected Member Functions inherited from TsAGE::Game
static bool notLockedFn (GameHandler *g)
 
- Protected Attributes inherited from TsAGE::Game
SynchronizedList< GameHandler * > _handlers
 

The documentation for this class was generated from the following file: