ScummVM API documentation
Tetraedge::InGameScene::Flamme Struct Reference

Public Member Functions

void initFire ()
 

Public Attributes

Common::Array< Fire * > _fires
 
Common::String _name
 
TeVector3f32 _center
 
TeVector3f32 _yMax
 
TeVector3f32 _offsetMin
 
TeVector3f32 _offsetMax
 
bool _needsFires
 
bool _addFireOnUpdate
 

The documentation for this struct was generated from the following file: