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Tetraedge::InGameScene::Flamme Struct Reference
Public Member Functions
void
initFire
()
Public Attributes
Common::Array
<
Fire
* >
_fires
Common::String
_name
TeVector3f32
_center
TeVector3f32
_yMax
TeVector3f32
_offsetMin
TeVector3f32
_offsetMax
bool
_needsFires
bool
_addFireOnUpdate
The documentation for this struct was generated from the following file:
engines/tetraedge/game/
in_game_scene.h
Tetraedge
InGameScene
Flamme
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