#include <events.h>
Public Member Functions | |
| void | runGame () |
| void | replaceView (UIElement *ui, bool replaceAllViews=false) |
| void | replaceView (const Common::String &name, bool replaceAllViews=false) |
| void | addView (UIElement *ui) |
| void | addView (const Common::String &name) |
| void | clearViews () |
| void | popView () |
| void | redrawViews () |
| UIElement * | focusedView () const |
| UIElement * | priorView () const |
| bool | isPresent (const Common::String &name) const |
| bool | isInCombat () const |
| Graphics::Screen * | getScreen () const |
| void | drawElements () |
| void | addKeypress (const Common::KeyCode kc) |
| void | draw () override |
| bool | tick () override |
| void | close () override |
Public Member Functions inherited from Ultima::Ultima0::UIElement | |
| UIElement (const Common::String &name, UIElement *uiParent) | |
| UIElement (const Common::String &name) | |
| bool | needsRedraw () const |
| void | redraw () |
| void | focus () |
| bool | isFocused () const |
| Common::String | getName () const |
| void | replaceView (UIElement *ui, bool replaceAllViews=false) |
| void | replaceView (const Common::String &name, bool replaceAllViews=false) |
| void | addView (UIElement *ui) |
| void | addView (const Common::String &name) |
| void | addView () |
| void | open () |
| int | getRandomNumber (int minNumber, int maxNumber) |
| int | getRandomNumber (int maxNumber) |
| virtual void | setBounds (const Common::Rect &r) |
| Common::Rect | getBounds () const |
| Gfx::GfxSurface | getSurface () const |
| virtual void | clearSurface () |
| virtual UIElement * | findView (const Common::String &name) |
| bool | send (const MouseMoveMessage &msg) |
| bool | send (const Common::String &viewName, const FocusMessage &msg) |
| bool | send (const FocusMessage &msg) |
| bool | send (const Common::String &viewName, const UnfocusMessage &msg) |
| bool | send (const UnfocusMessage &msg) |
| bool | send (const Common::String &viewName, const MouseEnterMessage &msg) |
| bool | send (const MouseEnterMessage &msg) |
| bool | send (const Common::String &viewName, const MouseLeaveMessage &msg) |
| bool | send (const MouseLeaveMessage &msg) |
| bool | send (const Common::String &viewName, const KeypressMessage &msg) |
| bool | send (const KeypressMessage &msg) |
| bool | send (const Common::String &viewName, const MouseDownMessage &msg) |
| bool | send (const MouseDownMessage &msg) |
| bool | send (const Common::String &viewName, const MouseUpMessage &msg) |
| bool | send (const MouseUpMessage &msg) |
| bool | send (const Common::String &viewName, const ActionMessage &msg) |
| bool | send (const ActionMessage &msg) |
| bool | send (const Common::String &viewName, const GameMessage &msg) |
| bool | send (const GameMessage &msg) |
| bool | send (const Common::String &viewName, const ValueMessage &msg) |
| bool | send (const ValueMessage &msg) |
Protected Member Functions | |
| void | processEvent (Common::Event &ev) |
| virtual bool | shouldQuit () const =0 |
| bool | msgAction (const ActionMessage &e) override |
| bool | msgFocus (const FocusMessage &e) override |
| bool | msgUnfocus (const UnfocusMessage &e) override |
| bool | msgMouseEnter (const MouseEnterMessage &e) override |
| bool | msgMouseLeave (const MouseLeaveMessage &e) override |
| bool | msgKeypress (const KeypressMessage &e) override |
| bool | msgMouseDown (const MouseDownMessage &e) override |
| bool | msgMouseUp (const MouseUpMessage &e) override |
| bool | msgMouseMove (const MouseMoveMessage &e) override |
Protected Member Functions inherited from Ultima::Ultima0::UIElement | |
| void | delaySeconds (uint seconds) |
| void | delayFrames (uint frames) |
| bool | isDelayActive () const |
| void | cancelDelay () |
| virtual void | timeout () |
| virtual bool | msgGame (const GameMessage &e) |
| virtual bool | msgValue (const ValueMessage &e) |
Additional Inherited Members | |
Protected Attributes inherited from Ultima::Ultima0::UIElement | |
| UIElement * | _parent |
| Common::Array< UIElement * > | _children |
| Common::Rect | _innerBounds |
| Bounds | _bounds |
| bool | _needsRedraw = true |
| Common::String | _name |
Main events and view manager. This is kept separate from the engine class because the engine may add a lot of globals and bring in other classes. So to save on compilation time, classes that only need to access basic view management methods like addView or replaceView only need to include events.h rather than the whole engine.
|
protected |
Process an event
|
protectedpure virtual |
Returns true if the game should quit
Implemented in Ultima::Ultima0::Ultima0Engine.
|
inlineoverrideprotectedvirtual |
Handles events
Reimplemented from Ultima::Ultima0::UIElement.
| void Ultima::Ultima0::Events::runGame | ( | ) |
Main game loop
| void Ultima::Ultima0::Events::replaceView | ( | UIElement * | ui, |
| bool | replaceAllViews = false |
||
| ) |
Sets the focus to a new view
| void Ultima::Ultima0::Events::addView | ( | UIElement * | ui | ) |
Adds a focused view to the view stack without replacing current one
| void Ultima::Ultima0::Events::clearViews | ( | ) |
Clears the view list
| void Ultima::Ultima0::Events::popView | ( | ) |
Pops a view from the view stack
| void Ultima::Ultima0::Events::redrawViews | ( | ) |
Redraws the views in order. This is used in rare cases where a view draws outside it's defined area, and needs to restore whether the background was before
|
inline |
Returns the currently focused view, if any
|
inline |
Returns the view prior to the current view, if any
| bool Ultima::Ultima0::Events::isPresent | ( | const Common::String & | name | ) | const |
Returns true if a view of a given name is present at all in the visible view stack
|
inline |
Returns true if combat is active
|
inline |
Returns the underlying screen
|
inline |
Draws the focused view
| void Ultima::Ultima0::Events::addKeypress | ( | const Common::KeyCode | kc | ) |
Add a keypress to the event queue
|
inlineoverridevirtual |
Events manager doesn't have any intrinsic drawing
Reimplemented from Ultima::Ultima0::UIElement.
|
inlineoverridevirtual |
Called once every game frame
Reimplemented from Ultima::Ultima0::UIElement.
|
inlineoverridevirtual |
Calling the close method for g_events closes the active view
Reimplemented from Ultima::Ultima0::UIElement.