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| Ultima0Engine (OSystem *syst, const Ultima::UltimaGameDescription *gameDesc) |
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| bool | shouldQuit () const override |
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| bool | hasFeature (EngineFeature f) const override |
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| void | setRandomSeed (uint seed) |
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| uint | getRandomNumber (uint maxVal=RND_MAX) |
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uint | getRandomNumber (uint minVal, uint maxVal) |
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| bool | isEnhanced () const |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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| bool | savegamesExist () const |
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void | playMidi (const char *name) |
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void | stopMidi () |
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bool | isMidiPlaying () const |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual bool | canSaveAutosaveCurrently () |
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| virtual int | getAutosaveSlot () const |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | syncSoundSettings () |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| virtual Common::Error | loadGameState (int slot) |
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| void | setGameToLoadSlot (int slot) |
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| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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| void | runGame () |
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| void | replaceView (UIElement *ui, bool replaceAllViews=false) |
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void | replaceView (const Common::String &name, bool replaceAllViews=false) |
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| void | addView (UIElement *ui) |
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void | addView (const Common::String &name) |
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| void | clearViews () |
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| void | popView () |
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| void | redrawViews () |
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| UIElement * | focusedView () const |
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| UIElement * | priorView () const |
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| bool | isPresent (const Common::String &name) const |
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| bool | isInCombat () const |
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| Graphics::Screen * | getScreen () const |
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| void | drawElements () |
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| void | addKeypress (const Common::KeyCode kc) |
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| void | draw () override |
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| bool | tick () override |
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| void | close () override |
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| UIElement (const Common::String &name, UIElement *uiParent) |
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| UIElement (const Common::String &name) |
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| bool | needsRedraw () const |
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| void | redraw () |
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| void | focus () |
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bool | isFocused () const |
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| Common::String | getName () const |
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| void | replaceView (UIElement *ui, bool replaceAllViews=false) |
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void | replaceView (const Common::String &name, bool replaceAllViews=false) |
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| void | addView (UIElement *ui) |
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void | addView (const Common::String &name) |
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void | addView () |
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void | open () |
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| int | getRandomNumber (int minNumber, int maxNumber) |
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int | getRandomNumber (int maxNumber) |
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| virtual void | setBounds (const Common::Rect &r) |
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| Common::Rect | getBounds () const |
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| Gfx::GfxSurface | getSurface () const |
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| virtual void | clearSurface () |
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| virtual UIElement * | findView (const Common::String &name) |
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bool | send (const MouseMoveMessage &msg) |
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bool | send (const Common::String &viewName, const FocusMessage &msg) |
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bool | send (const FocusMessage &msg) |
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bool | send (const Common::String &viewName, const UnfocusMessage &msg) |
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bool | send (const UnfocusMessage &msg) |
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bool | send (const Common::String &viewName, const MouseEnterMessage &msg) |
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bool | send (const MouseEnterMessage &msg) |
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bool | send (const Common::String &viewName, const MouseLeaveMessage &msg) |
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bool | send (const MouseLeaveMessage &msg) |
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bool | send (const Common::String &viewName, const KeypressMessage &msg) |
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bool | send (const KeypressMessage &msg) |
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bool | send (const Common::String &viewName, const MouseDownMessage &msg) |
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bool | send (const MouseDownMessage &msg) |
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bool | send (const Common::String &viewName, const MouseUpMessage &msg) |
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bool | send (const MouseUpMessage &msg) |
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bool | send (const Common::String &viewName, const ActionMessage &msg) |
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bool | send (const ActionMessage &msg) |
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bool | send (const Common::String &viewName, const GameMessage &msg) |
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bool | send (const GameMessage &msg) |
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bool | send (const Common::String &viewName, const ValueMessage &msg) |
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bool | send (const ValueMessage &msg) |
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