ScummVM API documentation
smackerscene.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_SMACKERSCENE_H
23 #define NEVERHOOD_SMACKERSCENE_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/resourceman.h"
27 #include "neverhood/scene.h"
28 
29 namespace Neverhood {
30 
31 class SmackerScene : public Scene {
32 public:
33  SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubleSurface, bool canSkip, bool canAbort);
34  ~SmackerScene() override;
35  void setFileHash(uint32 fileHash);
36  void setFileHashList(const uint32 *fileHashList);
37  void nextVideo();
38  uint32 getSmackerFileHash() const { return _fileHash[0]; }
39 protected:
40  bool _doubleSurface;
41  bool _canSkip;
42  bool _canAbort;
43  bool _videoPlayedBefore;
44  bool _playNextVideoFlag;
45  int _fileHashListIndex;
46  const uint32 *_fileHashList;
47  uint32 _fileHash[2];
48  void update();
49  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
50 };
51 
52 } // End of namespace Neverhood
53 
54 #endif /* NEVERHOOD_SMACKERSCENE_H */
Definition: background.h:30
Definition: neverhood.h:60
Definition: entity.h:42
Definition: entity.h:77
Definition: scene.h:41
Definition: module.h:45
Definition: smackerscene.h:31