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| dgMeshEffect (dgMemoryAllocator *const allocator, bool preAllocaBuffers) |
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| dgMeshEffect (dgCollision *const collision) |
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| dgMeshEffect (const dgMeshEffect &source) |
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| dgMeshEffect (dgPolyhedra &mesh, const dgMeshEffect &source) |
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| dgMeshEffect (dgMemoryAllocator *const allocator, const dgFloat64 *const vertexCloud, dgInt32 count, dgInt32 strideInByte, dgFloat64 distTol) |
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| dgMeshEffect (const dgMeshEffect &source, dgFloat32 maxConcavity, dgInt32 maxCount=32) |
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| dgMeshEffect (dgMemoryAllocator *const allocator, const dgMatrix &planeMatrix, dgFloat32 witdth, dgFloat32 breadth, dgInt32 material, const dgMatrix &textureMatrix0, const dgMatrix &textureMatrix1) |
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void | ApplyTransform (const dgMatrix &matrix) |
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dgMatrix | CalculateOOBB (dgBigVector &size) const |
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void | CalculateAABB (dgBigVector &min, dgBigVector &max) const |
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void | CalculateNormals (dgFloat64 angleInRadians) |
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void | SphericalMapping (dgInt32 material) |
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void | BoxMapping (dgInt32 front, dgInt32 side, dgInt32 top) |
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void | UniformBoxMapping (dgInt32 material, const dgMatrix &textruMatrix) |
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void | CylindricalMapping (dgInt32 cylinderMaterial, dgInt32 capMaterial) |
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dgEdge * | InsertEdgeVertex (dgEdge *const edge, dgFloat64 param) |
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dgMeshEffect * | Union (const dgMatrix &matrix, const dgMeshEffect *const clip) const |
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dgMeshEffect * | Difference (const dgMatrix &matrix, const dgMeshEffect *const clip) const |
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dgMeshEffect * | Intersection (const dgMatrix &matrix, const dgMeshEffect *const clip) const |
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void | ClipMesh (const dgMatrix &matrix, const dgMeshEffect *const clip, dgMeshEffect **const top, dgMeshEffect **const bottom) const |
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bool | CheckIntersection (const dgMeshEffectSolidTree *const solidTree, dgFloat64 scale) const |
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dgMeshEffectSolidTree * | CreateSolidTree () const |
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dgMeshEffect * | GetFirstLayer () const |
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dgMeshEffect * | GetNextLayer (const dgMeshEffect *const layer) const |
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void | Triangulate () |
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void | ConvertToPolygons () |
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void | RemoveUnusedVertices (dgInt32 *const vertexRemapTable) |
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void | BeginPolygon () |
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void | AddPolygon (dgInt32 count, const dgFloat32 *const vertexList, dgInt32 stride, dgInt32 material) |
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void | AddPolygon (dgInt32 count, const dgFloat64 *const vertexList, dgInt32 stride, dgInt32 material) |
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void | EndPolygon (dgFloat64 tol) |
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void | PackVertexArrays () |
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void | BuildFromVertexListIndexList (dgInt32 faceCount, const dgInt32 *const faceIndexCount, const dgInt32 *const faceMaterialIndex, const dgFloat32 *const vertex, dgInt32 vertexStrideInBytes, const dgInt32 *const vertexIndex, const dgFloat32 *const normal, dgInt32 normalStrideInBytes, const dgInt32 *const normalIndex, const dgFloat32 *const uv0, dgInt32 uv0StrideInBytes, const dgInt32 *const uv0Index, const dgFloat32 *const uv1, dgInt32 uv1StrideInBytes, const dgInt32 *const uv1Index) |
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dgInt32 | GetVertexCount () const |
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dgInt32 | GetVertexStrideInByte () const |
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dgFloat64 * | GetVertexPool () const |
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dgInt32 | GetPropertiesCount () const |
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dgInt32 | GetPropertiesStrideInByte () const |
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dgFloat64 * | GetAttributePool () const |
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dgFloat64 * | GetNormalPool () const |
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dgFloat64 * | GetUV0Pool () const |
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dgFloat64 * | GetUV1Pool () const |
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dgEdge * | ConectVertex (dgEdge *const e0, dgEdge *const e1) |
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dgInt32 | GetTotalFaceCount () const |
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dgInt32 | GetTotalIndexCount () const |
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void | GetFaces (dgInt32 *const faceCount, dgInt32 *const materials, void **const faceNodeList) const |
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void | RepairTJoints (bool triangulate) |
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bool | SeparateDuplicateLoops (dgEdge *const edge) |
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bool | HasOpenEdges () const |
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dgFloat64 | CalculateVolume () const |
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void | GetVertexStreams (dgInt32 vetexStrideInByte, dgFloat32 *const vertex, dgInt32 normalStrideInByte, dgFloat32 *const normal, dgInt32 uvStrideInByte0, dgFloat32 *const uv0, dgInt32 uvStrideInByte1, dgFloat32 *const uv1) const |
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void | GetIndirectVertexStreams (dgInt32 vetexStrideInByte, dgFloat64 *const vertex, dgInt32 *const vertexIndices, dgInt32 *const vertexCount, dgInt32 normalStrideInByte, dgFloat64 *const normal, dgInt32 *const normalIndices, dgInt32 *const normalCount, dgInt32 uvStrideInByte0, dgFloat64 *const uv0, dgInt32 *const uvIndices0, dgInt32 *const uvCount0, dgInt32 uvStrideInByte1, dgFloat64 *const uv1, dgInt32 *const uvIndices1, dgInt32 *const uvCount1) |
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dgIndexArray * | MaterialGeometryBegin () const |
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void | MaterialGeomteryEnd (dgIndexArray *const handle) const |
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dgInt32 | GetFirstMaterial (dgIndexArray *const handle) const |
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dgInt32 | GetNextMaterial (dgIndexArray *const handle, dgInt32 materialHandle) const |
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dgInt32 | GetMaterialID (dgIndexArray *const handle, dgInt32 materialHandle) const |
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dgInt32 | GetMaterialIndexCount (dgIndexArray *const handle, dgInt32 materialHandle) const |
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void | GetMaterialGetIndexStream (dgIndexArray *const handle, dgInt32 materialHandle, dgInt32 *const index) const |
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void | GetMaterialGetIndexStreamShort (dgIndexArray *const handle, dgInt32 materialHandle, dgInt16 *const index) const |
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dgCollision * | CreateCollisionTree (dgInt32 shapeID) const |
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dgCollision * | CreateConvexCollision (dgFloat64 tolerance, dgInt32 shapeID, const dgMatrix &matrix=dgGetIdentityMatrix()) const |
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dgMeshEffect * | CreateConvexApproximation (dgFloat32 maxConcavity, dgInt32 maxCount=32) const |
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dgMeshEffect * | CreateDelanayTretrahedralization (dgInt32 interionMaterial, dgMatrix &matrix) const |
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dgMeshEffect * | CreateVoronoiPartition (dgInt32 pointsCount, dgInt32 pointStrideInBytes, const dgFloat32 *const pointCloud, dgInt32 interionMaterial, dgMatrix &matrix) const |
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void | PlaneClipMesh (const dgMatrix &planeMatrix, const dgMatrix &planeTextMatrix, dgInt32 planeMaterial, dgMeshEffect **const leftMeshSource, dgMeshEffect **const rightMeshSource) const |
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dgVertexAtribute & | GetAttribute (dgInt32 index) const |
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void | TransformMesh (const dgMatrix &matrix) |
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void * | GetFirstVertex () const |
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void * | GetNextVertex (void *const vertex) const |
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dgInt32 | GetVertexIndex (void *const vertex) const |
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void * | GetFirstPoint () const |
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void * | GetNextPoint (void *const point) const |
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dgInt32 | GetPointIndex (const void *const point) const |
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dgInt32 | GetVertexIndexFromPoint (void *const point) const |
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void * | GetFirstEdge () const |
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void * | GetNextEdge (void *const edge) const |
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void | GetEdgeIndex (const void *const edge, dgInt32 &v0, dgInt32 &v1) const |
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void * | GetFirstFace () const |
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void * | GetNextFace (void *const face) const |
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dgInt32 | IsFaceOpen (const void *const face) const |
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dgInt32 | GetFaceMaterial (const void *const face) const |
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dgInt32 | GetFaceIndexCount (const void *const face) const |
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void | GetFaceIndex (const void *const face, int *const indices) const |
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void | GetFaceAttributeIndex (const void *const face, int *const indices) const |
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bool | Sanity () const |
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| dgPolyhedra (dgMemoryAllocator *const allocator) |
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| dgPolyhedra (const dgPolyhedra &polyhedra) |
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void | BeginFace () |
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dgEdge * | AddFace (dgInt32 v0, dgInt32 v1, dgInt32 v2) |
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dgEdge * | AddFace (dgInt32 count, const dgInt32 *const index) |
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dgEdge * | AddFace (dgInt32 count, const dgInt32 *const index, const dgInt64 *const userdata) |
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void | EndFace () |
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void | DeleteFace (dgEdge *const edge) |
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dgInt32 | GetFaceCount () const |
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dgInt32 | GetEdgeCount () const |
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dgInt32 | GetLastVertexIndex () const |
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dgInt32 | IncLRU () const |
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void | SetLRU (dgInt32 lru) const |
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dgEdge * | FindEdge (dgInt32 v0, dgInt32 v1) const |
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dgTreeNode * | FindEdgeNode (dgInt32 v0, dgInt32 v1) const |
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dgEdge * | AddHalfEdge (dgInt32 v0, dgInt32 v1) |
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void | DeleteEdge (dgEdge *const edge) |
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void | DeleteEdge (dgInt32 v0, dgInt32 v1) |
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bool | FlipEdge (dgEdge *const edge) |
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dgEdge * | SpliteEdge (dgInt32 newIndex, dgEdge *const edge) |
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dgBigVector | FaceNormal (dgEdge *const face, const dgFloat64 *const vertex, dgInt32 strideInBytes) const |
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void | BeginConectedSurface () const |
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bool | GetConectedSurface (dgPolyhedra &polyhedra) const |
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void | EndConectedSurface () const |
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dgSphere | CalculateSphere (const dgFloat64 *const vertex, dgInt32 strideInBytes, const dgMatrix *const basis=NULL) const |
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void | ChangeEdgeIncidentVertex (dgEdge *const edge, dgInt32 newIndex) |
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void | DeleteDegenerateFaces (const dgFloat64 *const pool, dgInt32 dstStrideInBytes, dgFloat64 minArea) |
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void | Optimize (const dgFloat64 *const pool, dgInt32 strideInBytes, dgFloat64 tol) |
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void | Triangulate (const dgFloat64 *const vertex, dgInt32 strideInBytes, dgPolyhedra *const leftOversOut) |
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void | ConvexPartition (const dgFloat64 *const vertex, dgInt32 strideInBytes, dgPolyhedra *const leftOversOut) |
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void | operator delete (void *const ptr, dgMemoryAllocator *const allocator) |
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void | operator delete (void *const ptr) |
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void | operator delete[] (void *const ptr, dgMemoryAllocator *const allocator) |
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void | operator delete[] (void *const ptr) |
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void * | operator new (size_t size, dgMemoryAllocator *const allocator) |
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void * | operator new (size_t size) |
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void * | operator new[] (size_t size, dgMemoryAllocator *const allocator) |
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void * | operator new[] (size_t size) |
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| dgTree (dgMemoryAllocator *const allocator) |
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dgMemoryAllocator * | GetAllocator () const |
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void | SetAllocator (dgMemoryAllocator *const allocator) |
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| operator dgInt32 () const |
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dgInt32 | GetCount () const |
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dgTreeNode * | GetRoot () const |
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dgTreeNode * | Minimum () const |
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dgTreeNode * | Maximum () const |
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dgTreeNode * | Find (dgEdgeKey key) const |
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dgTreeNode * | FindGreater (dgEdgeKey key) const |
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dgTreeNode * | FindGreaterEqual (dgEdgeKey key) const |
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dgTreeNode * | FindLessEqual (dgEdgeKey key) const |
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dgTreeNode * | GetNodeFromInfo (dgEdge &info) const |
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dgTreeNode * | Insert (const dgEdge &element, dgEdgeKey key, bool &elementWasInTree) |
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dgTreeNode * | Insert (const dgEdge &element, dgEdgeKey key) |
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dgTreeNode * | Insert (dgTreeNode *const node, dgEdgeKey key) |
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dgTreeNode * | Replace (dgEdge &element, dgEdgeKey key) |
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dgTreeNode * | ReplaceKey (dgEdgeKey oldKey, dgEdgeKey newKey) |
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dgTreeNode * | ReplaceKey (dgTreeNode *const node, dgEdgeKey key) |
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void | Remove (dgEdgeKey key) |
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void | Remove (dgTreeNode *const node) |
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void | RemoveAll () |
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void | Unlink (dgTreeNode *const node) |
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void | SwapInfo (dgTree &tree) |
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bool | SanityCheck () const |
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int | GetRef () const |
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int | Release () |
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void | AddRef () |
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