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void | resetAngle () |
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void | resetLastCameraIndex () |
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uint8 | getCurCameraIndex () |
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void | MoveHeadAngles (t3dF32 diffx, t3dF32 diffy) |
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void | GetCameraTarget (Init &init, t3dV3F *Target) |
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t3dCAMERA * | PickCamera (t3dBODY *b, unsigned char in) |
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void | doCamera (WGame &game) |
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void | GetRealCharPos (Init &init, t3dV3F *Target, int32 oc, uint8 bn) |
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void | ResetCameraTarget () |
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void | ResetCameraSource () |
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void | ProcessCamera (WGame &game) |
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uint8 | GetCameraIndexUnderPlayer (int32 pl) |
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void | StartAnimCamera (WGame &game) |
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uint8 | ClipGolfCameraMove (t3dV3F *NewT, t3dV3F *OldT, t3dV3F *Source) |
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t3dV3F | HeadAngles |
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t3dF32 | CamAngleX |
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t3dF32 | CamAngleY |
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The documentation for this class was generated from the following file: