ScummVM API documentation
weather.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_CORE_WEATHER_H
23#define NUVIE_CORE_WEATHER_H
24
25#include "ultima/nuvie/core/nuvie_defs.h"
26#include "ultima/nuvie/misc/call_back.h"
27#include "ultima/nuvie/core/map.h"
28
29namespace Ultima {
30namespace Nuvie {
31
32class Configuration;
33class NuvieIO;
34class CallBack;
35class GameClock;
36class GameTimedCallback;
37
38//our callbacks
39
40#define WEATHER_CB_CHANGE_WIND_DIR 1
41#define WEATHER_CB_END_ECLIPSE 2
42#define WEATHER_WIND_CALM 8
43
44class Weather: public CallBack {
45 const Configuration *config;
46 GameClock *_clock;
47 nuvie_game_t gametype; // what game is being played?
48
49 NuvieDir wind_dir;
50 Common::List<CallBack *>wind_change_notification_list;
51
52 GameTimedCallback *wind_timer;
53
54public:
55
56 Weather(const Configuration *cfg, GameClock *c, nuvie_game_t type);
57 ~Weather() override;
58
59 bool load(NuvieIO *objlist);
60 bool save(NuvieIO *objlist);
61
62 Common::String get_wind_dir_str() const;
63 NuvieDir get_wind_dir() const {
64 return wind_dir;
65 }
66 bool is_displaying_from_wind_dir() const {
67 return display_from_wind_dir;
68 }
69 bool set_wind_dir(NuvieDir new_wind_dir);
70 bool add_wind_change_notification_callback(CallBack *caller);
71 bool set_moonstone(uint8 moonstone, MapCoord where);
72 MapCoord get_moonstone(uint8 moonstone);
73 void update_moongates();
74
75 bool is_eclipse() const;
76 bool is_moon_visible() const;
77
78 uint16 callback(uint16 msg, CallBack *caller, void *data = nullptr) override;
79
80protected:
81
82 NuvieDir load_wind(NuvieIO *objlist);
83 bool save_wind(NuvieIO *objlist);
84 void change_wind_dir();
85 inline void set_wind_change_callback();
86 inline void send_wind_change_notification_callback();
87 void clear_wind();
88 bool display_from_wind_dir;
89};
90
91} // End of namespace Nuvie
92} // End of namespace Ultima
93
94#endif
Definition: list.h:44
Definition: str.h:59
Definition: call_back.h:50
Definition: configuration.h:60
Definition: game_clock.h:45
Definition: timed_event.h:221
Definition: map.h:84
Definition: nuvie_io.h:32
Definition: weather.h:44