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| AkosRenderer (ScummEngine *scumm) |
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void | setPalette (uint16 *_palette) override |
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void | setFacing (const Actor *a) override |
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void | setCostume (int costume, int shadow) override |
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| BaseCostumeRenderer (ScummEngine *scumm) |
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byte | drawCostume (const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf) |
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bool | _actorHitMode = false |
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int16 | _actorHitX = 0 |
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int16 | _actorHitY = 0 |
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bool | _actorHitResult = false |
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Common::Rect | _clipOverride |
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byte | _actorID |
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byte | _shadowMode |
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byte * | _shadowTable |
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int | _actorX |
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int | _actorY |
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byte | _zbuf |
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byte | _scaleX |
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byte | _scaleY |
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int | _drawTop |
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int | _drawBottom |
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byte | _paletteNum |
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bool | _skipLimbs |
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bool | _actorDrawVirScr |
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byte | drawLimb (const Actor *a, int limb) override |
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byte | paintCelByleRLE (int xMoveCur, int yMoveCur) |
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void | byleRLEDecode (ByleRLEData &v1) |
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byte | paintCelCDATRLE (int xMoveCur, int yMoveCur) |
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byte | paintCelMajMin (int xMoveCur, int yMoveCur) |
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byte | paintCelTRLE (int actor, int drawToBack, int celX, int celY, int celWidth, int celHeight, byte tcolor, const byte *shadowTablePtr, int32 specialRenderFlags) |
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void | majMinCodecDecompress (byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numSkipBefore, int32 numSkipAfter, byte transparency, int maskLeft, int maskTop, int zBuf) |
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void | markRectAsDirty (Common::Rect rect) |
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void | skipCelLines (ByleRLEData &compData, int num) |
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uint16 | _codec = 0 |
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uint16 | _palette [256] = {} |
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bool | _useBompPalette |
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const AkosHeader * | _akhd |
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const byte * | _akpl |
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const byte * | _akci |
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const byte * | _aksq |
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const AkosOffset * | _akof |
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const byte * | _akcd |
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const byte * | _akct |
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const byte * | _rgbs |
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const uint8 * | _xmap |
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ScummEngine * | _vm |
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Graphics::Surface | _out |
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int32 | _numStrips |
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const byte * | _srcPtr |
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int | _xMove |
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int | _yMove |
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bool | _mirror |
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int | _numBlocks |
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int | _width |
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int | _height |
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The documentation for this class was generated from the following file: