#include <base-costume.h>
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| BaseCostumeRenderer (ScummEngine *scumm) |
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virtual void | setPalette (uint16 *palette)=0 |
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virtual void | setFacing (const Actor *a)=0 |
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virtual void | setCostume (int costume, int shadow)=0 |
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byte | drawCostume (const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf) |
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Common::Rect | _clipOverride |
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byte | _actorID |
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byte | _shadowMode |
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byte * | _shadowTable |
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int | _actorX |
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int | _actorY |
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byte | _zbuf |
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byte | _scaleX |
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byte | _scaleY |
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int | _drawTop |
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int | _drawBottom |
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byte | _paletteNum |
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bool | _skipLimbs |
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bool | _actorDrawVirScr |
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virtual byte | drawLimb (const Actor *a, int limb)=0 |
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void | skipCelLines (ByleRLEData &compData, int num) |
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ScummEngine * | _vm |
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Graphics::Surface | _out |
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int32 | _numStrips |
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const byte * | _srcPtr |
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int | _xMove |
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int | _yMove |
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bool | _mirror |
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int | _numBlocks |
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int | _width |
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int | _height |
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The documentation for this class was generated from the following file: