25#include "common/file.h"
26#include "common/str.h"
27#include "common/ptr.h"
29#include "engines/engine.h"
31#include "nancy/detection.h"
32#include "nancy/time.h"
33#include "nancy/commontypes.h"
34#include "nancy/enginedata.h"
83static const int kSavegameVersion = 12;
85struct NancyGameDescription;
108 void errorString(
const char *buf_input,
char *buf_output,
int buf_output_size)
override;
119 const char *getCopyrightString()
const;
120 uint32 getGameFlags()
const;
121 const char *getGameId()
const;
122 GameType getGameType()
const;
134 bool setPlayerCharacter(uint characterIndex);
135 uint getPlayerCharacter()
const {
return _playerCharacter; }
143 Common::String getPlayerCharacterDesign(uint characterIndex)
const;
144 void setPlayerCharacterDesign(uint characterIndex,
const Common::String &designName);
147 bool playerCharacterNeedsReload(uint characterIndex)
const;
149 void setState(NancyState::NancyState state, NancyState::NancyState overridePrevious = NancyState::kNone);
150 NancyState::NancyState getState() {
return _gameFlow.curState; }
151 NancyState::NancyState getPreviousState()
const {
return _gameFlow.prevState; }
152 void setToPreviousState();
154 void setMouseEnabled(
bool enabled);
164 ResourceManager *_resource;
166 CursorManager *_cursor;
167 InputManager *_input;
168 SoundManager *_sound;
184 NancyState::NancyState curState = NancyState::kNone;
185 NancyState::NancyState prevState = NancyState::kNone;
186 NancyState::NancyState nextState = NancyState::kNone;
187 bool changingState =
true;
190 void bootGameEngine();
191#ifdef ENABLE_NANCY_V4
192 void bootScriptedGameEngine();
195 State::State *getStateObject(NancyState::NancyState state)
const;
196 void destroyState(NancyState::NancyState state)
const;
202 void populateStaticData();
211 uint _playerCharacter = 0;
215 const byte _datFileMajorVersion;
216 const byte _datFileMinorVersion;
226extern NancyEngine *g_nancy;
227#define GetEngineData(s) (const s*)g_nancy->getEngineData(#s);
Definition: serializer.h:80
EngineFeature
Definition: engine.h:282
Definition: graphics.h:38
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave=false) override
void errorString(const char *buf_input, char *buf_output, int buf_output_size) override
void pauseEngineIntern(bool pause) override
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
Common::Error loadGameState(int slot) override
bool hasFeature(EngineFeature f) const override
Common::Error loadGameStream(Common::SeekableReadStream *stream) override
Common::Error run() override
Language
Definition: language.h:45
Definition: algorithm.h:29
Definition: actionmanager.h:32
Definition: enginedata.h:35
Definition: detection.h:69
Definition: commontypes.h:388