ScummVM API documentation
Neverhood::MenuModule Class Reference
Inheritance diagram for Neverhood::MenuModule:
Neverhood::Module Neverhood::Entity

Public Member Functions

 MenuModule (NeverhoodEngine *vm, Module *parentModule, int which)
 
void setLoadgameInfo (uint index)
 
void setLoadgameSlot (int slot)
 
void setSavegameInfo (const Common::String &description, uint index, bool newSavegame)
 
void setDeletegameInfo (uint index)
 
void refreshSaveGameList ()
 
- Public Member Functions inherited from Neverhood::Module
 Module (NeverhoodEngine *vm, Module *parentModule)
 
void draw () override
 
SceneType getSceneType ()
 
- Public Member Functions inherited from Neverhood::Entity
 Entity (NeverhoodEngine *vm, int priority)
 
void handleUpdate ()
 
uint32 receiveMessage (int messageNum, const MessageParam &param, Entity *sender)
 
uint32 sendMessage (Entity *receiver, int messageNum, const MessageParam &param)
 
uint32 sendMessage (Entity *receiver, int messageNum, uint32 param)
 
uint32 sendPointMessage (Entity *receiver, int messageNum, const NPoint &param)
 
uint32 sendEntityMessage (Entity *receiver, int messageNum, Entity *param)
 
uint32 getGlobalVar (uint32 nameHash)
 
void setGlobalVar (uint32 nameHash, uint32 value)
 
uint32 getSubVar (uint32 nameHash, uint32 subNameHash)
 
void setSubVar (uint32 nameHash, uint32 subNameHash, uint32 value)
 
void incGlobalVar (uint32 nameHash, int incrValue)
 
void incSubVar (uint32 nameHash, uint32 subNameHash, int incrValue)
 
int getPriority () const
 
bool hasMessageHandler () const
 

Protected Member Functions

void createScene (int sceneNum, int which)
 
void updateScene ()
 
uint32 handleMessage (int messageNum, const MessageParam &param, Entity *sender)
 
void createLoadGameMenu ()
 
void createSaveGameMenu ()
 
void createDeleteGameMenu ()
 
void handleLoadGameMenuAction (bool doLoad)
 
void handleSaveGameMenuAction (bool doSave, bool doQuery)
 
void handleDeleteGameMenuAction (bool doDelete)
 
void loadSavegameList ()
 
- Protected Member Functions inherited from Neverhood::Module
uint32 handleMessage (int messageNum, const MessageParam &param, Entity *sender)
 
NavigationScenenavigationScene ()
 
void createNavigationScene (uint32 navigationListId, int navigationIndex, const byte *itemsTypes=NULL)
 
void createSmackerScene (uint32 fileHash, bool doubleSurface, bool canSkip, bool canAbort)
 
void createSmackerScene (const uint32 *fileHashList, bool doubleSurface, bool canSkip, bool canAbort)
 
void createStaticScene (uint32 backgroundFileHash, uint32 cursorFileHash)
 
void createDemoScene ()
 
bool updateChild ()
 
void leaveModule (uint32 result)
 
- Protected Member Functions inherited from Neverhood::Entity
SoundResourcegetSoundResource (uint index)
 
void loadSound (uint index, uint32 fileHash)
 
void playSound (uint index, uint32 fileHash=0)
 
void stopSound (uint index)
 
bool isSoundPlaying (uint index)
 
void setSoundVolume (uint index, int volume)
 
void setSoundPan (uint index, int pan)
 
void deleteSoundResources ()
 

Protected Attributes

int _sceneNum
 
byte * _savedPaletteData
 
SavegameList_savegameList
 
Common::String _savegameDescription
 
int _savegameSlot
 
- Protected Attributes inherited from Neverhood::Module
Module_parentModule
 
bool _done
 
uint32 _moduleResult
 
SceneType _sceneType
 
int _navigationAreaType
 
- Protected Attributes inherited from Neverhood::Entity
void(Entity::* _updateHandlerCb )()
 
uint32(Entity::* _messageHandlerCb )(int messageNum, const MessageParam &param, Entity *sender)
 
NeverhoodEngine_vm
 
int _priority
 
SoundResource ** _soundResources
 

Additional Inherited Members

- Public Attributes inherited from Neverhood::Module
Entity_childObject
 
- Public Attributes inherited from Neverhood::Entity
Common::String _updateHandlerCbName
 
Common::String _messageHandlerCbName
 

The documentation for this class was generated from the following file: