28 #ifndef WINTERMUTE_UITEXT_H 29 #define WINTERMUTE_UITEXT_H 32 #include "engines/wintermute/ui/ui_object.h" 39 TTextAlign _textAlign;
40 TVerticalAlign _verticalAlign;
42 bool display(
int offsetX,
int offsetY)
override;
46 bool loadFile(
const char *filename);
47 bool loadBuffer(
char *buffer,
bool complete =
true);
52 bool scSetProperty(
const char *name,
ScValue *value)
override;
54 const char *scToString()
override;
Definition: base_game.h:75
Definition: script_value.h:42
Definition: base_dynamic_buffer.h:35
Definition: script_stack.h:41
Definition: achievements_tables.h:27
Definition: ui_object.h:39