|
| GameDatabaseV2 (MadeEngine *vm) |
|
int16 * | findObjectProperty (int16 objectIndex, int16 propertyId, int16 &propertyFlag) override |
|
const char * | getString (uint16 offset) override |
|
bool | getSavegameDescription (const char *filename, Common::String &description, int16 version) override |
|
int16 | savegame (const char *filename, const char *description, int16 version) override |
|
int16 | loadgame (const char *filename, int16 version) override |
|
| GameDatabase (MadeEngine *vm) |
|
void | open (const char *filename) |
|
void | openFromRed (const char *redFilename, const char *filename) |
|
void | reload () |
|
Object * | getObject (int16 index) const |
|
uint | getObjectCount () const |
|
int16 | getMainCodeObjectIndex () const |
|
int16 | getVar (int16 index) |
|
void | setVar (int16 index, int16 value) |
|
const char * | getObjectString (int16 index) |
|
void | setObjectString (int16 index, const char *str) |
|
int16 * | findObjectPropertyCached (int16 objectIndex, int16 propertyId, int16 &propertyFlag) |
|
int16 | getObjectProperty (int16 objectIndex, int16 propertyId) |
|
int16 | setObjectProperty (int16 objectIndex, int16 propertyId, int16 value) |
|
void | dumpObject (int16 index) |
|
The documentation for this class was generated from the following file: