Classes | |
| class | AnimationResource |
| struct | BlendedPaletteStatus |
| struct | ClipInfo |
| class | DOSMusicPlayer |
| class | FontResource |
| class | GameDatabase |
| class | GameDatabaseV2 |
| class | GameDatabaseV3 |
| class | GenericResource |
| class | LzhDecompressor |
| class | MadeConsole |
| class | MadeEngine |
| struct | MadeGameDescription |
| class | ManholeEgaSoundDecompressor |
| class | MenuResource |
| class | MidiDriver_ADLIB_MADE |
| class | MusicPlayer |
| class | Object |
| class | ObjectV1 |
| class | ObjectV2 |
| class | ObjectV3 |
| class | PictureResource |
| class | PmvPlayer |
| class | RedReader |
| class | Resource |
| class | ResourceReader |
| struct | ResourceSlot |
| class | Screen |
| class | ScreenEffects |
| class | ScriptFunctions |
| class | ScriptInterpreter |
| class | ScriptStack |
| class | SoundDecoderData |
| struct | SoundEnergyItem |
| class | SoundResource |
| class | SoundResourceV1 |
| struct | SpriteChannel |
| struct | SpriteListItem |
| class | ValueReader |
Typedefs | |
| typedef Common::Functor2< int16, int16 *, int16 > | ExternalFunc |
| typedef Common::Array< SoundEnergyItem > | SoundEnergyArray |
Functions | |
| void | decompressImage (byte *source, Graphics::Surface &surface, uint16 cmdOffs, uint16 pixelOffs, uint16 maskOffs, uint16 lineSize, byte cmdFlags, byte pixelFlags, byte maskFlags, bool deltaFrame=false) |
| void | decompressMovieImage (byte *source, Graphics::Surface &surface, uint16 cmdOffs, uint16 pixelOffs, uint16 maskOffs, uint16 lineSize) |
| void | decompressSound (byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount, SoundEnergyArray *soundEnergyArray=NULL, SoundDecoderData *decoderData=NULL) |
Variables | |
| const uint32 | kTimerResolution = 40 |
| const uint | BITBUFSIZ = 16 |
| const uint | DICBIT = 13 |
| const uint | DICSIZ = 1 << DICBIT |
| const uint | MATCHBIT = 8 |
| const uint | MAXMATCH = 256 |
| const uint | THRESHOLD = 3 |
| const uint | NC = 255 + MAXMATCH + 2 - THRESHOLD |
| const uint | CBIT = 9 |
| const uint | CODE_BIT = 16 |
| const uint | NP = DICBIT + 1 |
| const int | NT = CODE_BIT + 3 |
| const uint | PBIT = 4 |
| const uint | TBIT = 5 |
| const uint | NPT = NT |
| const int | kMaxResourceCacheSize = 1000 * 1024 |
| const int | kScriptStackSize = 1000 |
| const int | kScriptStackLimit = kScriptStackSize + 1 |
This is the namespace of the Made engine.
Status of this engine: ???
Games using this engine:
| const int Made::kMaxResourceCacheSize = 1000 * 1024 |
This value specifies the size of the resource cache which stores recently used resources. On the DS, 400Kb is all we can spare, while 1Mb seems like a good value for larger systems.