28 #ifndef WINTERMUTE_ADREGION_H 29 #define WINTERMUTE_ADREGION_H 31 #include "engines/wintermute/base/base_region.h" 44 bool loadFile(
const char *filename);
45 bool loadBuffer(
char *buffer,
bool complete =
true);
50 bool scSetProperty(
const char *name,
ScValue *value)
override;
52 const char *scToString()
override;
Definition: base_game.h:75
Definition: script_value.h:42
Definition: ad_region.h:35
Definition: base_dynamic_buffer.h:35
Definition: base_region.h:36
Definition: script_stack.h:41
Definition: achievements_tables.h:27