ScummVM API documentation
3dcamera.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_CAMERA3D_H
29 #define WINTERMUTE_CAMERA3D_H
30 
31 #include "common/memstream.h"
32 
33 #include "engines/wintermute/base/base_named_object.h"
34 
35 #include "math/matrix4.h"
36 #include "math/vector3d.h"
37 
38 namespace Wintermute {
39 
40 class Camera3D : public BaseNamedObject {
41 public:
42  void move(float speed);
43  void rotateView(float x, float y, float z);
44  void setupPos(Math::Vector3d pos, Math::Vector3d target, float Bank = 0);
45  bool getViewMatrix(Math::Matrix4 *viewMatrix);
46  Camera3D(BaseGame *inGame);
47  virtual ~Camera3D();
48 
49  Math::Vector3d _position;
50  Math::Vector3d _target;
51  float _bank;
52  float _fov;
53  float _originalFOV;
54  float _nearClipPlane;
55  float _farClipPlane;
56 
57  bool loadFrom3DS(Common::MemoryReadStream &fileStream);
58 };
59 
60 } // namespace Wintermute
61 
62 #endif
Definition: base_game.h:75
Definition: memstream.h:43
Definition: base_named_object.h:36
Definition: 3dcamera.h:40
Definition: achievements_tables.h:27