28 #ifndef WINTERMUTE_CAMERA3D_H 29 #define WINTERMUTE_CAMERA3D_H 31 #include "common/memstream.h" 33 #include "engines/wintermute/base/base_named_object.h" 35 #include "math/matrix4.h" 36 #include "math/vector3d.h" 42 void move(
float speed);
43 void rotateView(
float x,
float y,
float z);
44 void setupPos(Math::Vector3d pos, Math::Vector3d target,
float Bank = 0);
45 bool getViewMatrix(Math::Matrix4 *viewMatrix);
49 Math::Vector3d _position;
50 Math::Vector3d _target;
Definition: base_game.h:75
Definition: memstream.h:43
Definition: base_named_object.h:36
Definition: 3dcamera.h:40
Definition: achievements_tables.h:27