28#ifndef WINTERMUTE_CAMERA3D_H
29#define WINTERMUTE_CAMERA3D_H
31#include "common/memstream.h"
33#include "engines/wintermute/base/base_named_object.h"
34#include "engines/wintermute/base/gfx/xmath.h"
40 void move(
float speed);
41 void rotateView(
float x,
float y,
float z);
43 bool getViewMatrix(
DXMatrix *viewMatrix);
Definition: base_game.h:79
Definition: base_named_object.h:36
Definition: 3dcamera.h:38