28 #ifndef WINTERMUTE_CAMERA3D_H 29 #define WINTERMUTE_CAMERA3D_H 31 #include "common/memstream.h" 33 #include "engines/wintermute/base/base_named_object.h" 34 #include "engines/wintermute/base/gfx/xmath.h" 40 void move(
float speed);
41 void rotateView(
float x,
float y,
float z);
43 bool getViewMatrix(
DXMatrix *viewMatrix);
Definition: base_game.h:76
Definition: base_named_object.h:36
Definition: 3dcamera.h:38
Definition: achievements_tables.h:27