ScummVM API documentation
animation_tracker.h
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21 
22 #ifndef WORLD_ACTORS_ANIMATIONTRACKER_H
23 #define WORLD_ACTORS_ANIMATIONTRACKER_H
24 
25 #include "ultima/ultima8/misc/common_types.h"
26 #include "ultima/ultima8/misc/point3.h"
27 #include "ultima/ultima8/world/actors/animation.h"
28 #include "ultima/ultima8/world/actors/pathfinder.h"
29 
30 namespace Ultima {
31 namespace Ultima8 {
32 
33 class Actor;
34 class AnimAction;
35 struct AnimFrame;
36 
38 public:
41 
45  bool init(const Actor *actor, Animation::Sequence action, Direction dir,
46  const PathfindingState *state = 0);
47 
50  void evaluateMaxAnimTravel(int32 &max_endx, int32 &max_endy, Direction dir);
51 
55  bool step();
56 
60  bool stepFrom(const Point3 &pt);
61 
63  void updateState(PathfindingState &state);
64 
66  void updateActorFlags();
67 
69  Point3 getPosition() const {
70  return _curr;
71  }
72 
73  Point3 getInterpolatedPosition(int fc) const;
74 
76  void getSpeed(int32 &dx, int32 &dy, int32 &dz) const;
77 
79  uint32 getFrame() const {
80  return _shapeFrame;
81  }
82 
84  const AnimAction *getAnimAction() const {
85  return _animAction;
86  }
87 
89  const AnimFrame *getAnimFrame() const;
90 
91  void setTargetedMode(const Point3 &pt);
92 
93  bool isDone() const {
94  return _done;
95  }
96  bool isBlocked() const {
97  return _blocked;
98  }
99  bool isUnsupported() const {
100  return _unsupported;
101  }
102  ObjId hitSomething() const {
103  return _hitObject;
104  }
105 
106  bool load(Common::ReadStream *rs, uint32 version);
107  void save(Common::WriteStream *ods);
108 
109 private:
110  enum Mode {
111  NormalMode = 0,
112  TargetMode
113  };
114 
115  unsigned int getNextFrame(unsigned int frame) const;
116  void checkWeaponHit();
117 
118  unsigned int _startFrame, _endFrame;
119  bool _firstFrame;
120  unsigned int _currentFrame;
121 
122  ObjId _actor;
123  Direction _dir;
124 
125  const AnimAction *_animAction;
126 
127  // actor state
128  Point3 _prev;
129  Point3 _curr;
130  Point3 _start;
131  int32 _targetDx, _targetDy, _targetDz;
132  int32 _targetOffGroundLeft;
133  bool _firstStep, _flipped;
134  uint32 _shapeFrame;
135 
136  // status flags
137  bool _done;
138  bool _blocked;
139  bool _unsupported;
140  ObjId _hitObject;
141 
142  Mode _mode;
143 };
144 
145 } // End of namespace Ultima8
146 } // End of namespace Ultima
147 
148 #endif
void getSpeed(int32 &dx, int32 &dy, int32 &dz) const
get the difference between current position and previous position
Definition: anim_action.h:94
Definition: stream.h:77
const AnimFrame * getAnimFrame() const
get the current AnimFrame
Definition: point3.h:30
bool init(const Actor *actor, Animation::Sequence action, Direction dir, const PathfindingState *state=0)
uint32 getFrame() const
get the current (shape)frame
Definition: animation_tracker.h:79
Definition: detection.h:27
void updateActorFlags()
update the Actor with latest flags and animframe
bool stepFrom(const Point3 &pt)
Definition: pathfinder.h:39
Definition: animation_tracker.h:37
const AnimAction * getAnimAction() const
get the current AnimAction
Definition: animation_tracker.h:84
Definition: actor.h:37
Definition: anim_action.h:33
void updateState(PathfindingState &state)
update the PathfindingState with latest coordinates and flags
Definition: stream.h:385
Point3 getPosition() const
get the current position
Definition: animation_tracker.h:69
void evaluateMaxAnimTravel(int32 &max_endx, int32 &max_endy, Direction dir)