|
| bool | init (const Actor *actor, Animation::Sequence action, Direction dir, const PathfindingState *state=0) |
| |
| void | evaluateMaxAnimTravel (int32 &max_endx, int32 &max_endy, Direction dir) |
| |
| bool | step () |
| |
| bool | stepFrom (const Point3 &pt) |
| |
|
void | updateState (PathfindingState &state) |
| | update the PathfindingState with latest coordinates and flags
|
| |
|
void | updateActorFlags () |
| | update the Actor with latest flags and animframe
|
| |
|
Point3 | getPosition () const |
| | get the current position
|
| |
|
Point3 | getInterpolatedPosition (int fc) const |
| |
|
void | getSpeed (int32 &dx, int32 &dy, int32 &dz) const |
| | get the difference between current position and previous position
|
| |
|
uint32 | getFrame () const |
| | get the current (shape)frame
|
| |
|
const AnimAction * | getAnimAction () const |
| | get the current AnimAction
|
| |
|
const AnimFrame * | getAnimFrame () const |
| | get the current AnimFrame
|
| |
|
void | setTargetedMode (const Point3 &pt) |
| |
|
bool | isDone () const |
| |
|
bool | isBlocked () const |
| |
|
bool | isUnsupported () const |
| |
|
ObjId | hitSomething () const |
| |
|
bool | load (Common::ReadStream *rs, uint32 version) |
| |
|
void | save (Common::WriteStream *ods) |
| |
◆ init()
| bool Ultima::Ultima8::AnimationTracker::init |
( |
const Actor * |
actor, |
|
|
Animation::Sequence |
action, |
|
|
Direction |
dir, |
|
|
const PathfindingState * |
state = 0 |
|
) |
| |
initialize the AnimationTracker for the given actor, action, dir if state is non-zero, start from that state instead of the Actor's current state
◆ evaluateMaxAnimTravel()
| void Ultima::Ultima8::AnimationTracker::evaluateMaxAnimTravel |
( |
int32 & |
max_endx, |
|
|
int32 & |
max_endy, |
|
|
Direction |
dir |
|
) |
| |
evaluate the maximum distance the actor will travel if the current animation runs to completion by incremental calls to step
◆ step()
| bool Ultima::Ultima8::AnimationTracker::step |
( |
| ) |
|
do a single step of the animation returns true if everything ok, false if not caller must decide if animation should continue after a 'false'
◆ stepFrom()
| bool Ultima::Ultima8::AnimationTracker::stepFrom |
( |
const Point3 & |
pt | ) |
|
do a single step of the animation, starting at the point returns true if everything ok, false if not caller must decide if animation should continue after a 'false'
The documentation for this class was generated from the following file: