ScummVM API documentation
base_region.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_BASE_REGION_H
29#define WINTERMUTE_BASE_REGION_H
30
31#include "engines/wintermute/base/base_point.h"
32#include "engines/wintermute/base/base_object.h"
33
34namespace Wintermute {
35
36class BaseRegion : public BaseObject {
37public:
38 float _lastMimicScale;
39 int32 _lastMimicX;
40 int32 _lastMimicY;
41 void cleanup();
42 bool mimic(BaseRegion *region, float scale = 100.0f, int x = 0, int y = 0);
43 bool getBoundingRect(Common::Rect32 *rect);
44 bool ptInPolygon(int32 x, int32 y);
45 DECLARE_PERSISTENT(BaseRegion, BaseObject)
46 bool _active;
47 int32 _editorSelectedPoint;
48 BaseRegion(BaseGame *inGame);
49 ~BaseRegion() override;
50 bool pointInRegion(int x, int y);
51 bool createRegion();
52 bool loadFile(const char *filename);
53 bool loadBuffer(char *buffer, bool complete = true);
54 Common::Rect32 _rect;
56 bool saveAsText(BaseDynamicBuffer *buffer, int indent) override { return saveAsText(buffer, indent, nullptr); }
57 virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride);
58
59 // scripting interface
60 ScValue *scGetProperty(const char *name) override;
61 bool scSetProperty(const char *name, ScValue *value) override;
62 bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
63 const char *scToString() override;
64
65 Common::String debuggerToString() const override;
66};
67
68} // End of namespace Wintermute
69
70#endif
Definition: str.h:59
Definition: coll_templ.h:345
Definition: base_dynamic_buffer.h:35
Definition: base_game.h:79
Definition: base_object.h:49
Definition: base_region.h:36
Definition: script.h:44
Definition: script_stack.h:41
Definition: script_value.h:42
Definition: rect.h:538