ScummVM API documentation
base_region.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_REGION_H
29 #define WINTERMUTE_BASE_REGION_H
30 
31 #include "engines/wintermute/base/base_point.h"
32 #include "engines/wintermute/base/base_object.h"
33 
34 namespace Wintermute {
35 
36 class BaseRegion : public BaseObject {
37 public:
38  float _lastMimicScale;
39  int32 _lastMimicX;
40  int32 _lastMimicY;
41  void cleanup();
42  bool mimic(BaseRegion *region, float scale = 100.0f, int x = 0, int y = 0);
43  bool getBoundingRect(Common::Rect32 *rect);
44  bool ptInPolygon(int32 x, int32 y);
45  DECLARE_PERSISTENT(BaseRegion, BaseObject)
46  bool _active;
47  int32 _editorSelectedPoint;
48  BaseRegion(BaseGame *inGame);
49  ~BaseRegion() override;
50  bool pointInRegion(int x, int y);
51  bool createRegion();
52  bool loadFile(const char *filename);
53  bool loadBuffer(char *buffer, bool complete = true);
54  Common::Rect32 _rect;
55  BaseArray<BasePoint *> _points;
56  bool saveAsText(BaseDynamicBuffer *buffer, int indent) override { return saveAsText(buffer, indent, nullptr); }
57  virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride);
58 
59  // scripting interface
60  ScValue *scGetProperty(const Common::String &name) override;
61  bool scSetProperty(const char *name, ScValue *value) override;
62  bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
63  const char *scToString() override;
64  Common::String debuggerToString() const override;
65 };
66 
67 } // End of namespace Wintermute
68 
69 #endif
Definition: script.h:44
Definition: base_game.h:75
Definition: rect.h:526
Definition: script_value.h:42
Definition: str.h:59
Definition: base_dynamic_buffer.h:35
Graphics::Surface * scale(const Graphics::Surface &srcImage, int xSize, int ySize)
Definition: base_region.h:36
Definition: script_stack.h:41
Definition: coll_templ.h:347
Definition: base_object.h:49
Definition: achievements_tables.h:27