ScummVM API documentation
Wintermute::BaseViewport Class Reference
Inheritance diagram for Wintermute::BaseViewport:
Wintermute::BaseClass

Public Member Functions

int getHeight () const
 
int getWidth () const
 
Rect32getRect ()
 
bool setRect (int32 left, int32 top, int32 right, int32 bottom, bool noCheck=false)
 
 BaseViewport (BaseGame *inGame=nullptr)
 
virtual Common::String debuggerToString () const
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Public Attributes

int32 _offsetY
 
int32 _offsetX
 
BaseObject_mainObject
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

Additional Inherited Members

- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: