ScummVM API documentation
scene.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21#ifndef DRAGONS_SCENE_H
22#define DRAGONS_SCENE_H
23
24#include "common/rect.h"
25#include "common/system.h"
26#include "dragons/screen.h"
27
28namespace Dragons {
29
30class DragonsEngine;
31class ActorManager;
32class Background;
33class DragonRMS;
34class BackgroundResourceLoader;
35class DragonINIResource;
36class Screen;
37class ScriptOpcodes;
38class ScaleLayer;
39struct DragonINI;
40
41class Scene {
42public:
43 Common::Point _camera;
44 int16 _mapTransitionEffectSceneID;
45
46private:
47 DragonsEngine *_vm;
48 Screen *_screen;
49 ActorManager *_actorManager;
50 Background *_stage;
51 DragonRMS *_dragonRMS;
52 DragonINIResource *_dragonINIResource;
53 BackgroundResourceLoader *_backgroundLoader;
54 ScriptOpcodes *_scriptOpcodes;
55
56 int16 _currentSceneId;
57 int16 _data_800633ee; //TODO this isn't referenced. Is it needed?
58
59public:
60 Scene(DragonsEngine *vm, Screen *screen, ScriptOpcodes *scriptOpcodes, ActorManager *actorManager, DragonRMS *_dragonRMS, DragonINIResource *_dragonINIResource, BackgroundResourceLoader *backgroundResourceLoader);
61
62 void loadScene(uint32 sceneId, uint32 cameraPointId);
63 void loadSceneData(uint32 sceneId, uint32 cameraPointId);
64 int16 getPriorityAtPosition(Common::Point pos);
65 void draw();
66 bool contains(DragonINI *ini);
67 byte *getPalette();
68 void setStagePalette(byte *newPalette);
69 uint16 getSceneId();
70 void setSceneId(int16 newSceneId);
71 Common::Point getPoint(uint32 pointIndex);
72 uint16 getStageWidth();
73 uint16 getStageHeight();
74 void loadImageOverlay(uint16 iptId);
75 void removeImageOverlay(uint16 iptId);
76
77 void setBgLayerPriority(uint8 newPriority);
78 void setMgLayerPriority(uint8 newPriority);
79 void setFgLayerPriority(uint8 newPriority);
80
81 void setLayerOffset(uint8 layerNumber, Common::Point offset);
82 Common::Point getLayerOffset(uint8 layerNumber);
83 ScaleLayer *getScaleLayer();
84 void setLayerAlphaMode(uint8 layerNumber, AlphaBlendMode mode);
85private:
86 void resetActorFrameFlags();
87 void drawActorNumber(int16 x, int16 y, uint16 actorId);
88 void drawBgLayer(uint8 layerNumber, Common::Rect rect, Graphics::Surface *surface);
89};
90
91} // End of namespace Dragons
92
93#endif //DRAGONS_SCENE_H
Definition: actor.h:61
Definition: background.h:83
Definition: background.h:36
Definition: dragonini.h:63
Definition: dragonrms.h:40
Definition: dragons.h:166
Definition: background.h:51
Definition: scene.h:41
Definition: screen.h:67
Definition: scriptopcodes.h:54
Definition: rect.h:144
Definition: rect.h:536
Definition: dragonini.h:42
Definition: surface.h:67
Definition: atari-screen.h:58