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| Scene (DragonsEngine *vm, Screen *screen, ScriptOpcodes *scriptOpcodes, ActorManager *actorManager, DragonRMS *_dragonRMS, DragonINIResource *_dragonINIResource, BackgroundResourceLoader *backgroundResourceLoader) |
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void | loadScene (uint32 sceneId, uint32 cameraPointId) |
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void | loadSceneData (uint32 sceneId, uint32 cameraPointId) |
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int16 | getPriorityAtPosition (Common::Point pos) |
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void | draw () |
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bool | contains (DragonINI *ini) |
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byte * | getPalette () |
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void | setStagePalette (byte *newPalette) |
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uint16 | getSceneId () |
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void | setSceneId (int16 newSceneId) |
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Common::Point | getPoint (uint32 pointIndex) |
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uint16 | getStageWidth () |
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uint16 | getStageHeight () |
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void | loadImageOverlay (uint16 iptId) |
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void | removeImageOverlay (uint16 iptId) |
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void | setBgLayerPriority (uint8 newPriority) |
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void | setMgLayerPriority (uint8 newPriority) |
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void | setFgLayerPriority (uint8 newPriority) |
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void | setLayerOffset (uint8 layerNumber, Common::Point offset) |
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Common::Point | getLayerOffset (uint8 layerNumber) |
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ScaleLayer * | getScaleLayer () |
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void | setLayerAlphaMode (uint8 layerNumber, AlphaBlendMode mode) |
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The documentation for this class was generated from the following file: