Classes | |
struct | Gob_Object |
struct | Gob_Pos |
struct | Gob_State |
Public Types | |
typedef Gob_State * | Gob_PState |
typedef Gob_PState | Gob_StateLine[6] |
Public Member Functions | |
char | rotateState (int16 from, int16 to) |
void | playSound (SoundDesc &snd, int16 repCount, int16 freq) |
void | drawObjects () |
void | animateObjects () |
int16 | getObjMaxFrame (Gob_Object *obj) |
bool | objIntersected (Gob_Object *obj1, Gob_Object *obj2) |
void | setMultStates (Gob_Object *gobDesc) |
int16 | nextLayer (Gob_Object *gobDesc) |
void | showBoredom (int16 gobIndex) |
void | switchGoblin (int16 index) |
void | zeroObjects () |
void | freeAllObjects () |
void | loadObjects (const char *source) |
void | initVarPointers () |
void | saveGobDataToVars (int16 xPos, int16 yPos, int16 someVal) |
void | loadGobDataFromVars () |
void | pickItem (int16 indexToPocket, int16 idToPocket) |
void | placeItem (int16 indexInPocket, int16 idInPocket) |
void | swapItems (int16 indexToPick, int16 idToPick) |
void | treatItemPick (int16 itemId) |
int16 | treatItem (int16 action) |
int16 | doMove (Gob_Object *gobDesc, int16 cont, int16 action) |
void | setState (int16 index, int16 state) |
void | updateLayer1 (Mult::Mult_AnimData *animData) |
void | updateLayer2 (Mult::Mult_AnimData *animData) |
void | move (int16 destX, int16 destY, int16 objIndex) |
void | animate (Mult::Mult_Object *obj) |
virtual void | handleGoblins ()=0 |
virtual void | placeObject (Gob_Object *objDesc, char animated, int16 index, int16 x, int16 y, int16 state)=0 |
virtual void | freeObjects ()=0 |
virtual void | initiateMove (Mult::Mult_Object *obj)=0 |
virtual void | moveAdvance (Mult::Mult_Object *obj, Gob_Object *gobDesc, int16 nextAct, int16 framesCount)=0 |
virtual void | setGoblinState (Mult::Mult_Object *obj, int16 animState) |
Goblin (GobEngine *vm) | |
Public Attributes | |
struct Gob::Goblin::Gob_State | PACKED_STRUCT |
struct Gob::Goblin::Gob_Object | PACKED_STRUCT |
struct Gob::Goblin::Gob_Pos | PACKED_STRUCT |
Gob_Object * | _goblins [4] |
int16 | _currentGoblin |
SoundDesc | _soundData [16] |
int16 | _gobStateLayer |
char | _goesAtTarget |
char | _readyToAct |
int16 | _gobAction |
Gob_Pos | _gobPositions [3] |
int16 | _gobDestX |
int16 | _gobDestY |
int16 | _pressedMapX |
int16 | _pressedMapY |
char | _pathExistence |
VariableReference | _some0ValPtr |
VariableReference | _gobRetVarPtr |
VariableReference | _curGobVarPtr |
VariableReference | _curGobXPosVarPtr |
VariableReference | _curGobYPosVarPtr |
VariableReference | _itemInPocketVarPtr |
VariableReference | _curGobStateVarPtr |
VariableReference | _curGobFrameVarPtr |
VariableReference | _curGobMultStateVarPtr |
VariableReference | _curGobNextStateVarPtr |
VariableReference | _curGobScrXVarPtr |
VariableReference | _curGobScrYVarPtr |
VariableReference | _curGobLeftVarPtr |
VariableReference | _curGobTopVarPtr |
VariableReference | _curGobRightVarPtr |
VariableReference | _curGobBottomVarPtr |
VariableReference | _curGobDoAnimVarPtr |
VariableReference | _curGobOrderVarPtr |
VariableReference | _curGobNoTickVarPtr |
VariableReference | _curGobTypeVarPtr |
VariableReference | _curGobMaxTickVarPtr |
VariableReference | _curGobTickVarPtr |
VariableReference | _curGobActStartStateVarPtr |
VariableReference | _curGobLookDirVarPtr |
VariableReference | _curGobPickableVarPtr |
VariableReference | _curGobRelaxVarPtr |
VariableReference | _curGobMaxFrameVarPtr |
VariableReference | _destItemStateVarPtr |
VariableReference | _destItemFrameVarPtr |
VariableReference | _destItemMultStateVarPtr |
VariableReference | _destItemNextStateVarPtr |
VariableReference | _destItemScrXVarPtr |
VariableReference | _destItemScrYVarPtr |
VariableReference | _destItemLeftVarPtr |
VariableReference | _destItemTopVarPtr |
VariableReference | _destItemRightVarPtr |
VariableReference | _destItemBottomVarPtr |
VariableReference | _destItemDoAnimVarPtr |
VariableReference | _destItemOrderVarPtr |
VariableReference | _destItemNoTickVarPtr |
VariableReference | _destItemTypeVarPtr |
VariableReference | _destItemMaxTickVarPtr |
VariableReference | _destItemTickVarPtr |
VariableReference | _destItemActStartStVarPtr |
VariableReference | _destItemLookDirVarPtr |
VariableReference | _destItemPickableVarPtr |
VariableReference | _destItemRelaxVarPtr |
VariableReference | _destItemMaxFrameVarPtr |
int16 | _destItemType |
int16 | _destItemState |
int16 | _itemToObject [20] |
Gob_Object * | _objects [20] |
int16 | _objCount |
int16 | _gobsCount |
int16 | _itemIndInPocket |
int16 | _itemIdInPocket |
char | _itemByteFlag |
int16 | _destItemId |
int16 | _destActionItem |
Gob_Object * | _actDestItemDesc |
int16 | _forceNextState [10] |
char | _boreCounter |
int16 | _positionedGob |
char | _noPick |
int16 | _soundSlotsCount |
int16 | _soundSlots [60] |
bool | _gob1Busy |
bool | _gob2Busy |
int16 | _gob1RelaxTimeVar |
int16 | _gob2RelaxTimeVar |
bool | _gob1NoTurn |
bool | _gob2NoTurn |
Protected Member Functions | |
int16 | peekGoblin (Gob_Object *curGob) |
void | initList () |
void | sortByOrder (Util::List *list) |
void | adjustDest (int16 posX, int16 posY) |
void | adjustTarget () |
void | targetDummyItem (Gob_Object *gobDesc) |
void | targetItem () |
void | moveFindItem (int16 posX, int16 posY) |
void | moveCheckSelect (int16 framesCount, Gob_Object *gobDesc, int16 *pGobIndex, int16 *nextAct) |
void | moveInitStep (int16 framesCount, int16 action, int16 cont, Gob_Object *gobDesc, int16 *pGobIndex, int16 *pNextAct) |
void | moveTreatRopeStairs (Gob_Object *gobDesc) |
void | playSounds (Mult::Mult_Object *obj) |
virtual bool | isMovement (int8 state)=0 |
virtual void | advMovement (Mult::Mult_Object *obj, int8 state)=0 |
virtual void | movePathFind (Mult::Mult_Object *obj, Gob_Object *gobDesc, int16 nextAct)=0 |
Protected Attributes | |
Util::List * | _objList |
int16 | _rotStates [4][4] |
GobEngine * | _vm |