28#ifndef WINTERMUTE_ANIMATION_CHANNEL_H
29#define WINTERMUTE_ANIMATION_CHANNEL_H
31#include "engines/wintermute/base/base.h"
32#include "engines/wintermute/base/gfx/xactive_animation.h"
33#include "engines/wintermute/base/gfx/xanimation_set.h"
42 bool playAnim(
AnimationSet *animSet, uint32 transitionTime = 0, uint32 stopTransitionTime = 0);
43 bool stopAnim(uint32 transitionTime);
45 bool update(
bool debug);
57 uint32 _transitionStart;
58 uint32 _transtitionTime;
59 uint32 _stopTransitionTime;
Definition: xactive_animation.h:38
Definition: xanimation_channel.h:37
Definition: xanimation_set.h:42
Definition: base_game.h:79
Definition: base_persistence_manager.h:43
void debug(MSVC_PRINTF const char *s,...) GCC_PRINTF(1