ScummVM API documentation
xanimation_channel.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME.
24 * http://dead-code.org/redir.php?target=wme
25 * Copyright (c) 2003-2013 Jan Nedoma and contributors
26 */
27
28#ifndef WINTERMUTE_ANIMATION_CHANNEL_H
29#define WINTERMUTE_ANIMATION_CHANNEL_H
30
31#include "engines/wintermute/base/base.h"
32#include "engines/wintermute/base/gfx/xactive_animation.h"
33#include "engines/wintermute/base/gfx/xanimation_set.h"
34
35namespace Wintermute {
36
38public:
39 AnimationChannel(BaseGame *inGame, XModel *model);
40 virtual ~AnimationChannel();
41
42 bool playAnim(AnimationSet *animSet, uint32 transitionTime = 0, uint32 stopTransitionTime = 0);
43 bool stopAnim(uint32 transitionTime);
44
45 bool update(bool debug);
46
47 bool isPlaying();
48 char *getName();
49
50 bool persist(BasePersistenceManager *persistMgr);
51 bool unloadAnim(AnimationSet *animSet);
52
53private:
54 XModel *_model;
55 ActiveAnimation *_anim[2];
56 bool _transitioning;
57 uint32 _transitionStart;
58 uint32 _transtitionTime;
59 uint32 _stopTransitionTime;
60};
61
62} // namespace Wintermute
63
64#endif
Definition: xactive_animation.h:38
Definition: xanimation_channel.h:37
Definition: xanimation_set.h:42
Definition: base.h:43
Definition: base_game.h:79
Definition: base_persistence_manager.h:43
Definition: xmodel.h:54
void debug(MSVC_PRINTF const char *s,...) GCC_PRINTF(1