ScummVM API documentation
xanimation_channel.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_ANIMATION_CHANNEL_H
29 #define WINTERMUTE_ANIMATION_CHANNEL_H
30 
31 #include "engines/wintermute/base/base.h"
32 #include "engines/wintermute/base/gfx/xactive_animation.h"
33 #include "engines/wintermute/base/gfx/xanimation_set.h"
34 
35 namespace Wintermute {
36 
37 class AnimationChannel : public BaseClass {
38 public:
39  AnimationChannel(BaseGame *inGame, XModel *model);
40  virtual ~AnimationChannel();
41 
42  bool playAnim(AnimationSet *animSet, uint32 transitionTime = 0, uint32 stopTransitionTime = 0);
43  bool stopAnim(uint32 transitionTime);
44 
45  bool update(bool debug);
46 
47  bool isPlaying();
48  char *getName();
49 
50  bool persist(BasePersistenceManager *persistMgr);
51  bool unloadAnim(AnimationSet *animSet);
52 
53 private:
54  XModel *_model;
55  ActiveAnimation *_anim[2];
56  bool _transitioning;
57  uint32 _transitionStart;
58  uint32 _transtitionTime;
59  uint32 _stopTransitionTime;
60 };
61 
62 } // namespace Wintermute
63 
64 #endif
Definition: base_game.h:75
Definition: base_persistence_manager.h:55
Definition: xanimation_set.h:42
Definition: xactive_animation.h:38
Definition: xmodel.h:58
void debug(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
Definition: xanimation_channel.h:37
Definition: base.h:43
Definition: achievements_tables.h:27