28 #ifndef WINTERMUTE_UIOBJECT_H 29 #define WINTERMUTE_UIOBJECT_H 32 #include "engines/wintermute/base/base_object.h" 33 #include "engines/wintermute/dctypes.h" 43 bool getTotalOffset(
int *offsetX,
int *offsetY);
46 bool handleMouse(TMouseEvent event, TMouseButton button)
override;
51 bool display()
override {
return display(0, 0); }
52 virtual bool display(
int offsetX) {
return display(offsetX, 0); }
53 virtual bool display(
int offsetX,
int offsetY);
54 virtual void correctSize();
57 void setText(
const char *text);
71 uint32 _listenerParamDWORD;
78 bool scSetProperty(
const char *name,
ScValue *value)
override;
80 const char *scToString()
override;
Definition: base_game.h:75
Definition: script_value.h:42
Definition: base_dynamic_buffer.h:35
Definition: script_stack.h:41
Definition: base_script_holder.h:37
Definition: base_font.h:37
Definition: ui_tiled_image.h:37
Definition: base_sprite.h:40
Definition: base_object.h:49
Definition: achievements_tables.h:27
Definition: ui_object.h:39