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| Logic (LastExpressEngine *engine) |
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void | eventMouse (const Common::Event &ev) override |
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void | eventTick (const Common::Event &ev) override |
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void | resetState () |
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void | gameOver (SavegameType type, uint32 value, SceneIndex sceneIndex, bool showScene) const |
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void | playFinalSequence () const |
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void | updateCursor (bool redraw=true) const |
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Action * | getGameAction () |
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Beetle * | getGameBeetle () |
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Entities * | getGameEntities () |
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Fight * | getGameFight () |
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SaveLoad * | getGameSaveLoad () |
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State * | getGameState () |
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The documentation for this class was generated from the following file: