ScummVM API documentation
base_scriptable.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_BASE_SCRIPTABLE_H
29#define WINTERMUTE_BASE_SCRIPTABLE_H
30
31
32#include "engines/wintermute/base/base_named_object.h"
33#include "engines/wintermute/persistent.h"
34
35namespace Wintermute {
36
37class ScValue;
38class ScStack;
39class ScScript;
40
42public:
43 virtual ScScript *invokeMethodThread(const char *methodName);
44 DECLARE_PERSISTENT(BaseScriptable, BaseNamedObject)
45
46 BaseScriptable(BaseGame *inGame, bool noValue = false, bool persistable = true);
47 ~BaseScriptable() override;
48
49 // high level scripting interface
50 virtual bool canHandleMethod(const char *eventMethod);
51 virtual bool scSetProperty(const char *name, ScValue *value);
52 virtual ScValue *scGetProperty(const char *name);
53 virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
54 virtual const char *scToString();
55 virtual void *scToMemBuffer();
56 virtual int scToInt();
57 virtual double scToFloat();
58 virtual bool scToBool();
59 virtual void scSetString(const char *val);
60 virtual void scSetInt(int val);
61 virtual void scSetFloat(double val);
62 virtual void scSetBool(bool val);
63 virtual int scCompare(BaseScriptable *val);
64 virtual void scDebuggerDesc(char *buf, int bufSize);
65 int32 _refCount;
66 ScValue *_scValue;
67 ScValue *_scProp;
68
69 virtual Common::String debuggerToString() const;
70};
71
72// Implemented in their respective .cpp-files
73BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack);
74BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack);
75BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack);
76BaseScriptable *makeSXDirectory(BaseGame *inGame);
77BaseScriptable *makeSXMath(BaseGame *inGame);
78BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack);
79BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack);
80BaseScriptable *makeSXStore(BaseGame *inGame);
81BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack);
82
83} // End of namespace Wintermute
84
85#endif
Definition: str.h:59
Definition: base_game.h:79
Definition: base_named_object.h:36
Definition: base_scriptable.h:41
Definition: script.h:44
Definition: script_stack.h:41
Definition: script_value.h:42