ScummVM API documentation
base_scriptable.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_SCRIPTABLE_H
29 #define WINTERMUTE_BASE_SCRIPTABLE_H
30 
31 
32 #include "engines/wintermute/base/base_named_object.h"
33 #include "engines/wintermute/persistent.h"
34 
35 namespace Wintermute {
36 
37 class ScValue;
38 class ScStack;
39 class ScScript;
40 
42 public:
43  virtual ScScript *invokeMethodThread(const char *methodName);
44  DECLARE_PERSISTENT(BaseScriptable, BaseNamedObject)
45 
46  BaseScriptable(BaseGame *inGame, bool noValue = false, bool persistable = true);
47  ~BaseScriptable() override;
48 
49  // high level scripting interface
50  virtual bool canHandleMethod(const char *eventMethod) const;
51  virtual bool scSetProperty(const char *name, ScValue *value);
52  virtual ScValue *scGetProperty(const Common::String &name);
53  virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
54  virtual const char *scToString();
55  virtual void *scToMemBuffer();
56  virtual int scToInt();
57  virtual double scToFloat();
58  virtual bool scToBool();
59  virtual void scSetString(const char *val);
60  virtual void scSetInt(int val);
61  virtual void scSetFloat(double val);
62  virtual void scSetBool(bool val);
63  virtual int scCompare(BaseScriptable *val);
64  virtual void scDebuggerDesc(char *buf, int bufSize);
65  virtual Common::String debuggerToString() const;
66  int32 _refCount;
67  ScValue *_scValue;
68  ScValue *_scProp;
69 };
70 
71 // Implemented in their respective .cpp-files
72 BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack);
73 BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack);
74 BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack);
75 BaseScriptable *makeSXDirectory(BaseGame *inGame);
76 BaseScriptable *makeSXMath(BaseGame *inGame);
77 BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack);
78 BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack);
79 BaseScriptable *makeSXStore(BaseGame *inGame);
80 BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack);
81 
82 } // End of namespace Wintermute
83 
84 #endif
Definition: script.h:44
Definition: base_game.h:76
Definition: script_value.h:42
Definition: str.h:59
Definition: base_scriptable.h:41
Definition: script_stack.h:41
Definition: base_named_object.h:36
Definition: achievements_tables.h:27