ScummVM API documentation
base_script_holder.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_SCRIPTHOLDER_H
29 #define WINTERMUTE_BASE_SCRIPTHOLDER_H
30 
31 #include "engines/wintermute/coll_templ.h"
32 #include "engines/wintermute/persistent.h"
33 #include "engines/wintermute/base/base_scriptable.h"
34 
35 namespace Wintermute {
36 
38 public:
39  DECLARE_PERSISTENT(BaseScriptHolder, BaseScriptable)
40 
41  BaseScriptHolder(BaseGame *inGame);
42  ~BaseScriptHolder() override;
43  ScScript *invokeMethodThread(const char *methodName) override;
44  virtual void makeFreezable(bool freezable);
45  bool canHandleEvent(const char *eventName) const;
46  bool canHandleMethod(const char *eventMethod) const override;
47  bool cleanup();
48  bool removeScript(ScScript *script);
49  bool addScript(const char *filename);
50  bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
51  virtual bool listen(BaseScriptHolder *param1, uint32 param2);
52  bool applyEvent(const char *eventName, bool unbreakable = false);
53  void setFilename(const char *filename);
54  const char *getFilename() { return _filename; }
55  bool parseProperty(char *buffer, bool complete = true);
56  bool _freezable;
57  bool _ready;
58 
59  BaseArray<ScScript *> _scripts;
60  // scripting interface
61  ScValue *scGetProperty(const Common::String &name) override;
62  bool scSetProperty(const char *name, ScValue *value) override;
63  bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
64  const char *scToString() override;
65  void scDebuggerDesc(char *buf, int bufSize) override;
66  // IWmeObject
67 private:
68  char *_filename;
69 public:
70  virtual bool sendEvent(const char *eventName);
71 };
72 
73 } // End of namespace Wintermute
74 
75 #endif
Definition: script.h:44
Definition: base_game.h:76
Definition: script_value.h:42
Definition: str.h:59
Definition: base_dynamic_buffer.h:35
Definition: base_scriptable.h:41
Definition: script_stack.h:41
Definition: base_script_holder.h:37
Definition: coll_templ.h:63
Definition: achievements_tables.h:27