ScummVM API documentation
base_script_holder.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_SCRIPTHOLDER_H
29 #define WINTERMUTE_BASE_SCRIPTHOLDER_H
30 
31 #include "engines/wintermute/coll_templ.h"
32 #include "engines/wintermute/persistent.h"
33 #include "engines/wintermute/base/base_scriptable.h"
34 
35 namespace Wintermute {
36 
38 public:
39  DECLARE_PERSISTENT(BaseScriptHolder, BaseScriptable)
40 
41  BaseScriptHolder(BaseGame *inGame);
42  ~BaseScriptHolder() override;
43 
44  ScScript *invokeMethodThread(const char *methodName) override;
45  virtual void makeFreezable(bool freezable);
46  bool canHandleEvent(const char *eventName) const;
47  bool canHandleMethod(const char *eventMethod) const override;
48  bool cleanup();
49  bool removeScript(ScScript *script);
50  bool addScript(const char *filename);
51  bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
52  virtual bool listen(BaseScriptHolder *param1, uint32 param2);
53  bool applyEvent(const char *eventName, bool unbreakable = false);
54  void setFilename(const char *filename);
55  const char *getFilename() { return _filename; }
56  bool parseProperty(char *buffer, bool complete = true);
57 
58  char *_filename;
59  bool _freezable;
60  bool _ready;
61  BaseArray<ScScript *> _scripts;
62 
63  // scripting interface
64  ScValue *scGetProperty(const Common::String &name) override;
65  bool scSetProperty(const char *name, ScValue *value) override;
66  bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
67  const char *scToString() override;
68  void scDebuggerDesc(char *buf, int bufSize) override;
69 
70  // IWmeObject
71 public:
72  virtual bool sendEvent(const char *eventName);
73 };
74 
75 } // End of namespace Wintermute
76 
77 #endif
Definition: script.h:44
Definition: base_game.h:75
Definition: script_value.h:42
Definition: str.h:59
Definition: base_dynamic_buffer.h:35
Definition: base_scriptable.h:41
Definition: script_stack.h:41
Definition: base_script_holder.h:37
Definition: coll_templ.h:347
Definition: achievements_tables.h:27