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| IsoMap (SagaEngine *vm) |
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void | loadImages (const ByteArray &resourceData) |
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void | loadMap (const ByteArray &resourceData) |
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void | loadPlatforms (const ByteArray &resourceData) |
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void | loadMetaTiles (const ByteArray &resourceData) |
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void | loadMulti (const ByteArray &resourceData) |
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void | clear () |
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void | draw () |
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void | drawSprite (SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale) |
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void | adjustScroll (bool jump) |
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void | tileCoordsToScreenPoint (const Location &location, Point &position) |
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void | screenPointToTileCoords (const Point &position, Location &location) |
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void | placeOnTileMap (const Location &start, Location &result, int16 distance, uint16 direction) |
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void | findDragonTilePath (ActorData *actor, const Location &start, const Location &end, uint16 initialDirection) |
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bool | findNearestChasm (int16 &u0, int16 &v0, uint16 &direction) |
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void | findTilePath (ActorData *actor, const Location &start, const Location &end) |
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bool | nextTileTarget (ActorData *actor) |
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void | setTileDoorState (int doorNumber, int doorState) |
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Point | getMapPosition () |
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void | setMapPosition (int x, int y) |
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int16 | getTileIndex (int16 u, int16 v, int16 z) |
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The documentation for this class was generated from the following file: