25 #ifndef BURIED_FRAME_WINDOW_H 26 #define BURIED_FRAME_WINDOW_H 28 #include "buried/window.h" 40 bool showTitleSequence();
42 bool returnToMainMenu();
44 bool showClosingScreen();
45 bool showFeaturesScreen();
46 bool startNewGame(
bool walkthrough =
false,
bool introMovie =
false);
51 bool setTimerPause(
bool pause);
53 bool onEraseBackground();
57 void onTimer(uint timer);
58 void onKillFocus(
Window *newWindow);
59 void onSetFocus(
Window *oldWindow);
61 int getTransitionSpeed()
const {
return _transitionSpeed; }
62 void setTransitionSpeed(
int newSpeed);
63 bool isFrameCyclingDefault()
const {
return _cycleDefault; }
64 bool isFrameCachingAllowed()
const {
return _cacheFrames; }
69 bool isGameInProgress()
const {
return _gameInProgress; }
70 Window *getMainChildWindow()
const {
return _mainChildWindow; }
Definition: global_flags.h:35
uint32 CustomEventType
Definition: events.h:204
Definition: agent_evaluation.h:31
Definition: keyboard.h:294
Definition: frame_window.h:35