25 #ifndef BURIED_FRAME_WINDOW_H 26 #define BURIED_FRAME_WINDOW_H 28 #include "buried/window.h" 40 bool showTitleSequence();
42 bool returnToMainMenu();
44 bool showClosingScreen();
45 bool showFeaturesScreen();
46 bool startNewGame(
bool walkthrough =
false,
bool introMovie =
false);
51 bool setTimerPause(
bool pause);
53 bool onEraseBackground();
56 void onTimer(uint timer);
57 void onKillFocus(
Window *newWindow);
58 void onSetFocus(
Window *oldWindow);
60 int getTransitionSpeed()
const {
return _transitionSpeed; }
61 void setTransitionSpeed(
int newSpeed);
62 bool isFrameCyclingDefault()
const {
return _cycleDefault; }
63 bool isFrameCachingAllowed()
const {
return _cacheFrames; }
68 bool isGameInProgress()
const {
return _gameInProgress; }
69 Window *getMainChildWindow()
const {
return _mainChildWindow; }
Definition: global_flags.h:35
Definition: agent_evaluation.h:31
Definition: keyboard.h:294
Definition: frame_window.h:35