ScummVM API documentation
spell_view.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_VIEWS_SPELL_VIEW_H
23#define NUVIE_VIEWS_SPELL_VIEW_H
24
25#include "ultima/nuvie/views/draggable_view.h"
26#include "ultima/nuvie/core/obj.h"
27
28namespace Ultima {
29namespace Nuvie {
30
31class Configuration;
32class TileManager;
33class ObjManager;
34class Screen;
35class Actor;
36class Font;
37class U6Bmp;
38class Spell;
39
40class SpellView : public DraggableView {
41
42 U6Bmp *background;
43 bool all_spells_mode;
44
45protected:
46 bool event_mode; //this means we are reporting the spell_num back to the event class. Used by the enchant spell.
47
48 Obj *spell_container;
49 Actor *caster;
50 uint16 caster_reagents[8];
51
52 uint8 level;
53 uint8 spell_num;
54
55 sint16 cur_spells[16];
56
57 uint8 num_spells_per_page;
58
59public:
60 SpellView(const Configuration *cfg);
61 ~SpellView() override;
62
63 virtual bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om);
64
65 void set_spell_caster(Actor *actor, Obj *s_container, bool eventMode);
66 sint16 get_selected_spell() const {
67 if (spell_container) {
68 return spell_container->quality;
69 } else return -1;
70 }
71 void Display(bool full_redraw) override;
72 void PlaceOnScreen(Screen *s, GUI_DragManager *dm, int x, int y) override;
73 void close_look();
74 GUI_status KeyDown(const Common::KeyState &key) override;
75 GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
76
77 GUI_status MouseUp(int x, int y, Events::MouseButton button) override {
78 return GUI_YUM;
79 }
80 GUI_status MouseMotion(int x, int y, uint8 state) override {
81 return GUI_YUM;
82 }
83 GUI_status MouseEnter(uint8 state) override {
84 return GUI_YUM;
85 }
86 GUI_status MouseLeave(uint8 state) override {
87 return GUI_YUM;
88 }
89 GUI_status MouseClick(int x, int y, Events::MouseButton button) override {
90 return GUI_YUM;
91 }
92 GUI_status MouseDouble(int x, int y, Events::MouseButton button) override {
93 return GUI_YUM;
94 }
95 GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override {
96 return GUI_YUM;
97 }
98 GUI_status MouseHeld(int x, int y, Events::MouseButton button) override {
99 return GUI_YUM;
100 }
101 GUI_status MouseWheel(sint32 x, sint32 y) override;
102
103protected:
104
105 void event_mode_select_spell();
106
107 void add_command_icons(Screen *tmp_screen, void *view_manager);
108 void hide_buttons();
109 void show_buttons();
110 void update_buttons();
111
112 void move_left();
113 void move_right();
114 GUI_status move_up();
115 GUI_status move_down();
116
117 void set_prev_level();
118 void set_next_level();
119
120 virtual uint8 fill_cur_spell_list();
121 sint8 get_selected_index() const;
122
123 void display_level_text();
124 void display_spell_list_text();
125 void display_spell_text(Spell *spell, uint16 line_num, uint8 selected_spell);
126 void show_spell_description();
127 GUI_status cancel_spell();
128 uint16 get_available_spell_count(const Spell *s) const;
129
130 GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
131};
132
133} // End of namespace Nuvie
134} // End of namespace Ultima
135
136#endif
Definition: actor.h:174
Definition: configuration.h:60
Definition: draggable_view.h:34
Definition: font.h:42
Definition: gui_callback.h:31
Definition: gui_drag_manager.h:36
Definition: obj.h:84
Definition: obj_manager.h:74
Definition: party.h:92
Definition: screen.h:41
Definition: magic.h:60
Definition: spell_view.h:40
Definition: tile_manager.h:145
Definition: u6_bmp.h:32
Definition: keyboard.h:294
Definition: atari-screen.h:58